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<blockquote data-quote="Li Shenron" data-source="post: 8788258" data-attributes="member: 1465"><p>I'm not on board anymore with 5.5e and this change only confirms it. I am a huge fan of giving MORE identity to each class through access to unique things. I understand the benefit of fewer shared spell lists instead of class specific lists (especially if you end up with some class lists that are still almost the same like wizard and sorcerer) but smites and auras are such a distinguishing feature of paladins that making them available to other classes is really a mistake. This will just please people who hate paladins for other reasons (like the already long-lost alignment railroad) because it just leads to more cleric PCs and less paladin PCs. Being "a cleric with a bit more weapons" does not justify a full class. If you really want three large spells lists instead of class-based spells lists, it would be better to remove smites as spells from the game and turn them into Paladin class features.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8788258, member: 1465"] I'm not on board anymore with 5.5e and this change only confirms it. I am a huge fan of giving MORE identity to each class through access to unique things. I understand the benefit of fewer shared spell lists instead of class specific lists (especially if you end up with some class lists that are still almost the same like wizard and sorcerer) but smites and auras are such a distinguishing feature of paladins that making them available to other classes is really a mistake. This will just please people who hate paladins for other reasons (like the already long-lost alignment railroad) because it just leads to more cleric PCs and less paladin PCs. Being "a cleric with a bit more weapons" does not justify a full class. If you really want three large spells lists instead of class-based spells lists, it would be better to remove smites as spells from the game and turn them into Paladin class features. [/QUOTE]
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