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Divine Spell Power
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<blockquote data-quote="farscapesg1" data-source="post: 2713599" data-attributes="member: 15234"><p>Has there been any changes to this feat? It seems pretty potent for not having any real requirements. Considering you apply any turning undead modifiers, it is pretty easy to make sure that you never cast a spell below your level.</p><p></p><p>For example, the feat gives you a +3 bonus on the check, the Glory domain would give you another +2. Say you had a 1st level cleric with a 14 Charisma. That would be +8 to your check. So a roll of 2, 3, or 4 allows you to cast at your normal level. Anything over that boosts your caster level automatically. A 14 or above increases the level to 5th <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>All this for the cost of 1 turning attempt? Not to mention that these numbers go down each level. In the previous example, at level 13 there is no reason to roll anymore becuase even a roll of 1 automatically hits the 22+ area, resulting in a +4 caster level adjustment.</p><p></p><p>Am I missing something here? Yes, I know that most "powergamers" prefer going the route of Divine Metamagic (Persistant), but this feat seem pretty darn strong to me (and a lot less expensive to use in terms of feats and turning attempts).</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2713599, member: 15234"] Has there been any changes to this feat? It seems pretty potent for not having any real requirements. Considering you apply any turning undead modifiers, it is pretty easy to make sure that you never cast a spell below your level. For example, the feat gives you a +3 bonus on the check, the Glory domain would give you another +2. Say you had a 1st level cleric with a 14 Charisma. That would be +8 to your check. So a roll of 2, 3, or 4 allows you to cast at your normal level. Anything over that boosts your caster level automatically. A 14 or above increases the level to 5th :eek: All this for the cost of 1 turning attempt? Not to mention that these numbers go down each level. In the previous example, at level 13 there is no reason to roll anymore becuase even a roll of 1 automatically hits the 22+ area, resulting in a +4 caster level adjustment. Am I missing something here? Yes, I know that most "powergamers" prefer going the route of Divine Metamagic (Persistant), but this feat seem pretty darn strong to me (and a lot less expensive to use in terms of feats and turning attempts). [/QUOTE]
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