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Divine Spells Known
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<blockquote data-quote="Tequila Sunrise" data-source="post: 3487856" data-attributes="member: 40398"><p>This idea is not 100% original on my part though I can't remember where the idea sparked. Anyway, it has been said that clerics arguably have 19 'dead levels'; it has also been said that druids and clerics are the most potent classes in the game in part due to their spellcasting versatility; it has also been said that Nerull and Pelor must be in kahoots with each other if they both grant their clerics the same basic spells on demand.</p><p></p><p>So what would you say to limiting druid and cleric Spells Known to this: all orisons known plus 12 1st level spells at first class level. Every level thereafter the character chooses an additional 4 spells known. (alternatively, each caster could have a 'prayer book' akin to a wizard's spell book, rather than a set-in-stone Spells Known list) This erases those supposed 19 dead levels by giving clerics something new at every level, takes away a little of the cleric/druid's versatility and creates differentiation in each divine caster.</p><p></p><p>I am particularly interested to know what you as a player would think of this rule--"yay, no more dead levels!" or "what?! I have to limit myself to a spells known list like a sorcerer?"</p><p></p><p>P.S. Oh yeah, paladins and rangers would obviously also follow this rule, though with fewer spells known per level.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3487856, member: 40398"] This idea is not 100% original on my part though I can't remember where the idea sparked. Anyway, it has been said that clerics arguably have 19 'dead levels'; it has also been said that druids and clerics are the most potent classes in the game in part due to their spellcasting versatility; it has also been said that Nerull and Pelor must be in kahoots with each other if they both grant their clerics the same basic spells on demand. So what would you say to limiting druid and cleric Spells Known to this: all orisons known plus 12 1st level spells at first class level. Every level thereafter the character chooses an additional 4 spells known. (alternatively, each caster could have a 'prayer book' akin to a wizard's spell book, rather than a set-in-stone Spells Known list) This erases those supposed 19 dead levels by giving clerics something new at every level, takes away a little of the cleric/druid's versatility and creates differentiation in each divine caster. I am particularly interested to know what you as a player would think of this rule--"yay, no more dead levels!" or "what?! I have to limit myself to a spells known list like a sorcerer?" P.S. Oh yeah, paladins and rangers would obviously also follow this rule, though with fewer spells known per level. [/QUOTE]
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