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Divine Spells Known
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<blockquote data-quote="Spatzimaus" data-source="post: 3487932" data-attributes="member: 3051"><p>It's not a bad setup. I've used something similar in <a href="http://www.enworld.org/showthread.php?t=193936" target="_blank">my homebrew</a>; the prepared-slot caster class (called "Wizard", but it's closer to 3E Cleric in practice) had a limited number of known spells. But the way we did it went more like this:</p><p></p><p>> Take the Sorcerer "known spell" table, and shift it up one level so that the spell levels match up with the Wizard/Cleric/Druid daily spell table. (At most levels you'll gain 1-3 new known spells)</p><p>> In addition, you automatically know any spells from your "domains" as soon as you reach the level where you can cast them. (Our domains aren't quite so diverse as the D&D type; they're more like the Healing domain, where all the spells are variations of the same basic spell at varying power levels.)</p><p>In our system, you got two domains at the start, plus one at level 7 and one at 13. So, you'd end up learning 3-5 spells per level at the low end, and 5-7 at the high, and some of the new spells would be several levels below your best.</p><p></p><p>It's not exactly the system you're talking about, but it's close enough that I can say that this sort of system works well. I've never liked the Cleric/Druid "know all spells" system OR the Wizard's "pay to learn" system, and this falls somewhere in between.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3487932, member: 3051"] It's not a bad setup. I've used something similar in [url=http://www.enworld.org/showthread.php?t=193936]my homebrew[/url]; the prepared-slot caster class (called "Wizard", but it's closer to 3E Cleric in practice) had a limited number of known spells. But the way we did it went more like this: > Take the Sorcerer "known spell" table, and shift it up one level so that the spell levels match up with the Wizard/Cleric/Druid daily spell table. (At most levels you'll gain 1-3 new known spells) > In addition, you automatically know any spells from your "domains" as soon as you reach the level where you can cast them. (Our domains aren't quite so diverse as the D&D type; they're more like the Healing domain, where all the spells are variations of the same basic spell at varying power levels.) In our system, you got two domains at the start, plus one at level 7 and one at 13. So, you'd end up learning 3-5 spells per level at the low end, and 5-7 at the high, and some of the new spells would be several levels below your best. It's not exactly the system you're talking about, but it's close enough that I can say that this sort of system works well. I've never liked the Cleric/Druid "know all spells" system OR the Wizard's "pay to learn" system, and this falls somewhere in between. [/QUOTE]
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