Trainz
Explorer
O.k.
Here is a proposed solution to the need of some players (including me) to have a divine spontaneous caster. It is very simple, a single feat, and I think balanced (for now).
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DIVINE SPONTANEOUS CASTING [GENERAL]
Upon taking this feat, a cleric can spontaneously cast his divine spells.
Prerequisites: Eschew Materials, cleric 1st level, charisma 15.
Benefit: Clerics who take this feat do not need to pray for their spells, they can spontaneously cast any 0 to 3rd level spell just like a sorceror can. This ability comes at a price however. Clerics loose acces to their domains (as well as the powers associated with these domains) and the bonus spell slot associated with those domains. Their ability to turn undead is unaffected.
This feat must not be taken at 1st level, but the following happens when it is taken: the spell progression is delayed for one level. This means that a 1st level cleric does not cast spells yet, and a second level cleric has the spells of a 1st level cleric (although his caster level is 2nd). Effectively, only humans can become spontaneous divine casters at 1st level (other races can do so at 3rd level, when they gain a second feat).
Special: A cleric can take this feat multiple times. Each time, the next 3 spell levels become spontaneous (4 through 6 the second time, and 7 through 9 the third time).
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Here is why I think it's reasonable: his spell selection is delayed (somewhat like a sorceror), the prerequisites are somewhat steep (not hugely so), the cost has an edge (loss of domains), and given that clerics already have the ability to spontaneously cast cure spells, the gain is not THAT great.
Also consider that in order for a high level cleric to take full advantage of spontaneous casting, it will have cost him 4 feats. Not too shabby when an 18th level cleric has 7 or 8 feats in all (that's half of them)...
Fire away guys, I'm all ears !
Here is a proposed solution to the need of some players (including me) to have a divine spontaneous caster. It is very simple, a single feat, and I think balanced (for now).
=============================================
DIVINE SPONTANEOUS CASTING [GENERAL]
Upon taking this feat, a cleric can spontaneously cast his divine spells.
Prerequisites: Eschew Materials, cleric 1st level, charisma 15.
Benefit: Clerics who take this feat do not need to pray for their spells, they can spontaneously cast any 0 to 3rd level spell just like a sorceror can. This ability comes at a price however. Clerics loose acces to their domains (as well as the powers associated with these domains) and the bonus spell slot associated with those domains. Their ability to turn undead is unaffected.
This feat must not be taken at 1st level, but the following happens when it is taken: the spell progression is delayed for one level. This means that a 1st level cleric does not cast spells yet, and a second level cleric has the spells of a 1st level cleric (although his caster level is 2nd). Effectively, only humans can become spontaneous divine casters at 1st level (other races can do so at 3rd level, when they gain a second feat).
Special: A cleric can take this feat multiple times. Each time, the next 3 spell levels become spontaneous (4 through 6 the second time, and 7 through 9 the third time).
=============================================
Here is why I think it's reasonable: his spell selection is delayed (somewhat like a sorceror), the prerequisites are somewhat steep (not hugely so), the cost has an edge (loss of domains), and given that clerics already have the ability to spontaneously cast cure spells, the gain is not THAT great.
Also consider that in order for a high level cleric to take full advantage of spontaneous casting, it will have cost him 4 feats. Not too shabby when an 18th level cleric has 7 or 8 feats in all (that's half of them)...
Fire away guys, I'm all ears !
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