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*Pathfinder & Starfinder
Divine Spontaneous Caster (was: Divine Feat)
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<blockquote data-quote="pawsplay" data-source="post: 1247734" data-attributes="member: 15538"><p>Some notes, rough, on what I would do for a spontaneous divine caster, to use in a campaign alongside traditional Clerics.</p><p></p><p>PROPHET</p><p></p><p></p><p>BAB: As Wizard. This is not a trained fighter.</p><p>Hit Dice: d6, likewise, but not as bookish as a Wizard. </p><p>Saves: Good Fort and Will, reflecting strength of purpose and resilience against disease, undeath, and other mortal ailments.</p><p>Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (religion, arcana, the planes), Profession, Spellcraft. 2 skill points per level.</p><p>Weapons and armor: Proficient with simple weapons and deity's favored weapon. Proficient with light and medium armor only, and shields. </p><p></p><p>Spellcasting: They do not receive Domains or Domain bonuses.</p><p>Spells known: Use the Sorcerer chart. Maximum spell level is based on Wisdom. Spells may be selected from the Cleric list or ANY domain list for the god. For those without patrons, select two domain lists.</p><p>Spellcasting: use sorcerer chart. Spell-casting is based on Charisma.</p><p>level</p><p></p><p>Levels and special abilities:</p><p>Level 1 - Pick one Special Ability</p><p>Level 2 - gains Skill Focus: Knowledge (religion)</p><p>Level 8 - use Divination 1/week with no XP cost as spell-like ability</p><p></p><p>Special Abilities:</p><p>Armor Proficiency (Heavy)</p><p>Domain Skills: If any Domain the Prophet can cast spells from causes any Cleric to gain class skills, the Prophet gains the class skill. </p><p>Instrument of Wrath: Gains Weapon Focus in deity's favored weapon for free, and at level 6, gains Weapon Spec in the weapon, as a Fighter</p><p>Turn or Rebuke Undead: May either turn or rebuke undead, as a Cleric of their level. </p><p>Seer: Add Wis bonus to effective caster level when casting a spell of the Divination school.</p><p></p><p>I feel like it needs some "oomph," but I'm not sure what to add.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1247734, member: 15538"] Some notes, rough, on what I would do for a spontaneous divine caster, to use in a campaign alongside traditional Clerics. PROPHET BAB: As Wizard. This is not a trained fighter. Hit Dice: d6, likewise, but not as bookish as a Wizard. Saves: Good Fort and Will, reflecting strength of purpose and resilience against disease, undeath, and other mortal ailments. Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (religion, arcana, the planes), Profession, Spellcraft. 2 skill points per level. Weapons and armor: Proficient with simple weapons and deity's favored weapon. Proficient with light and medium armor only, and shields. Spellcasting: They do not receive Domains or Domain bonuses. Spells known: Use the Sorcerer chart. Maximum spell level is based on Wisdom. Spells may be selected from the Cleric list or ANY domain list for the god. For those without patrons, select two domain lists. Spellcasting: use sorcerer chart. Spell-casting is based on Charisma. level Levels and special abilities: Level 1 - Pick one Special Ability Level 2 - gains Skill Focus: Knowledge (religion) Level 8 - use Divination 1/week with no XP cost as spell-like ability Special Abilities: Armor Proficiency (Heavy) Domain Skills: If any Domain the Prophet can cast spells from causes any Cleric to gain class skills, the Prophet gains the class skill. Instrument of Wrath: Gains Weapon Focus in deity's favored weapon for free, and at level 6, gains Weapon Spec in the weapon, as a Fighter Turn or Rebuke Undead: May either turn or rebuke undead, as a Cleric of their level. Seer: Add Wis bonus to effective caster level when casting a spell of the Divination school. I feel like it needs some "oomph," but I'm not sure what to add. [/QUOTE]
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Divine Spontaneous Caster (was: Divine Feat)
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