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Divine Summoner Concept- Help Needed
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<blockquote data-quote="Sound of Azure" data-source="post: 3967781" data-attributes="member: 40749"><p>I've been invited to join in on a friend's homebrew game, and I wanted to create an interesting character to join in on the action. The party's 9th level, and were made with 36 point buy (due to the difficulty of the game, apparently).</p><p></p><p>The DM specifically asked me to make a character that would have a compelling reason to go to the area he wants the party to be travelling to, and a character that wouldn't cause the rest of the group to mistrust on plain sight.</p><p></p><p>What I decided on was a divine summoner type. She's the wife of a famous slain paladin who had gone on a quest to the next campain area. She'd initially cloistered herself away in grief, but eventually decided to try to complete her husband's quest. Her faithfulness and devotion to her husband's memory is what gives her her divine power. It's on this path that she meets the rest of the party.</p><p></p><p>With this in mind, I wanted to ask some advice on making a divine summoner. I was thinking that it would be appropriate to use the cloistered cleric class, and to take the Thaumaturgist class (perhaps her deceased husband could be the planar cohort, called from his eternal reward?). Similarly, the Summoner Domain from Complete Divine seems like a no brainer.</p><p></p><p>I'll likely be using the "specific summoned creatures" variant from the DMG.</p><p></p><p>Any ideas on other feats and classes to maximise the potential of summoning and related goodies? I'd prefer for the character to be Good and not Neutral. Evil isn't allowed in this DM's group. </p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3967781, member: 40749"] I've been invited to join in on a friend's homebrew game, and I wanted to create an interesting character to join in on the action. The party's 9th level, and were made with 36 point buy (due to the difficulty of the game, apparently). The DM specifically asked me to make a character that would have a compelling reason to go to the area he wants the party to be travelling to, and a character that wouldn't cause the rest of the group to mistrust on plain sight. What I decided on was a divine summoner type. She's the wife of a famous slain paladin who had gone on a quest to the next campain area. She'd initially cloistered herself away in grief, but eventually decided to try to complete her husband's quest. Her faithfulness and devotion to her husband's memory is what gives her her divine power. It's on this path that she meets the rest of the party. With this in mind, I wanted to ask some advice on making a divine summoner. I was thinking that it would be appropriate to use the cloistered cleric class, and to take the Thaumaturgist class (perhaps her deceased husband could be the planar cohort, called from his eternal reward?). Similarly, the Summoner Domain from Complete Divine seems like a no brainer. I'll likely be using the "specific summoned creatures" variant from the DMG. Any ideas on other feats and classes to maximise the potential of summoning and related goodies? I'd prefer for the character to be Good and not Neutral. Evil isn't allowed in this DM's group. Thanks in advance! [/QUOTE]
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