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Divine Summoner Concept- Help Needed
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<blockquote data-quote="Rackhir" data-source="post: 3972341" data-attributes="member: 149"><p>Something along the lines of the Rapid Summoning variant from Unearthed Arcana makes a huge difference for the viability of summoning.</p><p></p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedSpecialist.html" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedSpecialist.html</a></p><p></p><p>Obviously you're not using a wizard, but if you have a DM who is willing to work with you should be able to work out something. </p><p></p><p>I've found that the enhanced Augment Summons in this variant can also make a big difference. The summoned Large Elementals my wizard in Shilsen's campaign gets are almost as tough as the Huge elementals the Druid summons.</p><p></p><p>Some other things we've come up with for my summoner wizard are </p><p>Usurp Authority - He gets a check to take over creatures summoned by other people.</p><p>Improved Summons - Gets 2 creatures off of the same level list and 1d4+1 for creatures off of the lower level lists (instead of 1, 1d3 and 1d4+1 for same, -1 levels and -2 levels).</p><p></p><p>A couple of other tips for running a summoner.</p><p></p><p>Make sure you've got lists with the info for your summons. Preferably with the augment summons bonuses added in. The key piece of info to remember is that you get +2hp/HD from the con boost, but don't forget the fort save also gets bumped by +2. Poisons and other special abilities may have their save DC increased by the bump to con.</p><p></p><p>You are generally better off with 1d3 creatures off of the -1 level list than you are with a single creature from the same level list. At least until you hit the Huge Elementals, but that's not until SM VII.</p><p></p><p>With augment summons it can be a slight advantage to pick creatures with a single attack since that is considered the same as wielding a 2H weapon and so you get +3 damage (times 1.5) from the +4 str with the Augment Summons.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3972341, member: 149"] Something along the lines of the Rapid Summoning variant from Unearthed Arcana makes a huge difference for the viability of summoning. [url]http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedSpecialist.html[/url] Obviously you're not using a wizard, but if you have a DM who is willing to work with you should be able to work out something. I've found that the enhanced Augment Summons in this variant can also make a big difference. The summoned Large Elementals my wizard in Shilsen's campaign gets are almost as tough as the Huge elementals the Druid summons. Some other things we've come up with for my summoner wizard are Usurp Authority - He gets a check to take over creatures summoned by other people. Improved Summons - Gets 2 creatures off of the same level list and 1d4+1 for creatures off of the lower level lists (instead of 1, 1d3 and 1d4+1 for same, -1 levels and -2 levels). A couple of other tips for running a summoner. Make sure you've got lists with the info for your summons. Preferably with the augment summons bonuses added in. The key piece of info to remember is that you get +2hp/HD from the con boost, but don't forget the fort save also gets bumped by +2. Poisons and other special abilities may have their save DC increased by the bump to con. You are generally better off with 1d3 creatures off of the -1 level list than you are with a single creature from the same level list. At least until you hit the Huge Elementals, but that's not until SM VII. With augment summons it can be a slight advantage to pick creatures with a single attack since that is considered the same as wielding a 2H weapon and so you get +3 damage (times 1.5) from the +4 str with the Augment Summons. [/QUOTE]
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