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Divine Trickster?
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<blockquote data-quote="Nifft" data-source="post: 3412612" data-attributes="member: 6562"><p>Yeah, Rich's class is on the "too" side of strong. The basics are fine, and his reasoning is sound, but then he goes and messes it up.</p><p></p><p>Basically, he's justifying early entry, better HD and better class abilities by saying that Wisdom and Rogue roles aren't synergistic -- but then at 3rd level, suddenly it is. (And why is Spellcraft in there?!) He says that Rogues lose out on high-level abilities, but then they get free Hide in Plain Sight and Slippery Mind (!!). Oh, and they can sneak attack the undead.</p><p></p><p>Going off the Arcane Trickster model, I'd allow his Divine Trickster, but not give ANY of his odd-level abilities -- some of which are duplicated by spells now anyway. Instead, I'd give:</p><p></p><p>1: Domain Flexibility 1/day</p><p>2: Sneak Attack +1d6</p><p>3: Improved Guidance 1/day</p><p>4: Sneak Attack +2d6</p><p>5: Domain Flexibility 2/day</p><p>6: Sneak Attack +3d6</p><p>7: Improved Guidance 2/day</p><p>8: Sneak Attack +4d6</p><p>9: Domain Flexibility 3/day</p><p>10: Superior Guidance, Sneak Attack +5d6</p><p></p><p><strong>Domain Flexibility</strong> (Su): Once per day, the Divine Trickster can convert any prepared spell into a Domain spell of the same level or lower. The target spell need not be prepared that day. Later, you can do this more often.</p><p></p><p><strong>Improved Guidance</strong> (Su): When you cast <em>guidance</em> and use the bonus on an Open Locks or Disable Device check, you gain a bonus equal to your Wisdom modifier instead of +1.</p><p></p><p><strong>Superior Guidance</strong> (Su): This ability replaces Improved Guidance. When you cast <em>guidance</em>, and expend a Turn Undead attempt, and use the bonus on a Hide, Move Silently, Open Locks or Disable Device check, you gain a bonus equal to your Wisdom modifier instead of +1.</p><p></p><p>The Cleric list isn't that bad. It's really really good if you intend to be a melee guy -- and a TWF <em>divine power</em> Divine Might sneak-attack monkey would be high holy hell to flank against. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3412612, member: 6562"] Yeah, Rich's class is on the "too" side of strong. The basics are fine, and his reasoning is sound, but then he goes and messes it up. Basically, he's justifying early entry, better HD and better class abilities by saying that Wisdom and Rogue roles aren't synergistic -- but then at 3rd level, suddenly it is. (And why is Spellcraft in there?!) He says that Rogues lose out on high-level abilities, but then they get free Hide in Plain Sight and Slippery Mind (!!). Oh, and they can sneak attack the undead. Going off the Arcane Trickster model, I'd allow his Divine Trickster, but not give ANY of his odd-level abilities -- some of which are duplicated by spells now anyway. Instead, I'd give: 1: Domain Flexibility 1/day 2: Sneak Attack +1d6 3: Improved Guidance 1/day 4: Sneak Attack +2d6 5: Domain Flexibility 2/day 6: Sneak Attack +3d6 7: Improved Guidance 2/day 8: Sneak Attack +4d6 9: Domain Flexibility 3/day 10: Superior Guidance, Sneak Attack +5d6 [b]Domain Flexibility[/b] (Su): Once per day, the Divine Trickster can convert any prepared spell into a Domain spell of the same level or lower. The target spell need not be prepared that day. Later, you can do this more often. [b]Improved Guidance[/b] (Su): When you cast [i]guidance[/i] and use the bonus on an Open Locks or Disable Device check, you gain a bonus equal to your Wisdom modifier instead of +1. [b]Superior Guidance[/b] (Su): This ability replaces Improved Guidance. When you cast [i]guidance[/i], and expend a Turn Undead attempt, and use the bonus on a Hide, Move Silently, Open Locks or Disable Device check, you gain a bonus equal to your Wisdom modifier instead of +1. The Cleric list isn't that bad. It's really really good if you intend to be a melee guy -- and a TWF [i]divine power[/i] Divine Might sneak-attack monkey would be high holy hell to flank against. :uhoh: Cheers, -- N [/QUOTE]
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