Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Trickster?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salthorae" data-source="post: 3413079" data-attributes="member: 1095"><p>I'm an admitted powergamer by preference, but I really don't see Rich's Divine Trickster as too powerful. I'm confused by some of what you say Nifft:</p><p>How? Bluff & Hide req's of 9 ranks, Sneak Attack of 2d6 (Rog3), and 2nd level divine spells from Specific Domains (Chaos, Luck, or Trickery) & Turn Undead (Cle3). These all say you have to be 6th level before you can take it. d6 is a loss from straight cleric... What you get:</p><ul> <li data-xf-list-type="ul"> Wis bonus to <em>magical</em> trap related skills </li> <li data-xf-list-type="ul">the Feat (normally Extraordinary ability as a feat) <em>Domain Spontaneity</em> for <strong>one</strong> of the Prereq domains to the class</li> <li data-xf-list-type="ul"> Ability to Sneak Attack Undead: by using a Turn undead attempt & it lasts 1rd/pt of Charisma modifier. If you're focusing on Dex and Wis as a Rog/Cle, Cha prolly isn't high. So not many Turn attempts/day and not long on the duration for this ability. In actuality with Base stats (Cha12-15)? Probably 4-5 time's/day for a duration of 1-2 rounds, you'd be luck to get on the upper end of that with a Point Buy for Stats considering you have to focus on Dex and Wis...</li> <li data-xf-list-type="ul"> Hide in Plain sight (1st level ability of a Shadowdancer, which you have to be 7th level to qualify for, so you can HiPS at the exact same level as a 1st level Shadowdancer if you optimise, woohoo!)</li> <li data-xf-list-type="ul">Slippery Mind: one of the Rogue Special Abilities, but as an Su, not a Ex as normal. Plus as a straight Rogue you can get Slippery Mind at Level 10, here you get it earliest at level 15)</li> </ul><p>So you get some Su abilities that are all canceled by <em>Antimagic Field</em> where as at least the <em>Domain Spontineity</em> and the <em>Slippery Mind</em> would normally still function even in an AMF since they are normally Extraordinary abilities (though since you can't cast spells in or our it's a little moot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) What you lose if you go Cle3/Rog7/DT10:</p><ul> <li data-xf-list-type="ul">You drop from 8+Int to 4+Int for skills for 10 of the 20 levels, plus the levels of Cle at 2+Int</li> <li data-xf-list-type="ul">Access to the higher Rogue abilities (Improved Uncanny Dodge, Trapsense over +2, and the whole rest of the other Rog <em>Special Abilities</em> except Slippery Mind,*Sneak attack is same +9d6 over all for 17th level Rog'ish char)</li> <li data-xf-list-type="ul">Access to Cle spells over 7th level (and unless you have a 24 Wisdom, you're only getting 2 at that level per day too)</li> </ul><p>If you go Rog3/Cle7/DT10 you lose:</p><ul> <li data-xf-list-type="ul">Another 4 levels of the 8+Int for skill pts down to 4+Int</li> <li data-xf-list-type="ul">Uncanny Dodge, Trap Sense over +1, and 2d6 of Sneak Attack over all (+7d6 total @ 20th)</li> </ul><p>Because cleric's can cast spells?Free as opposed to...?Yeah, sometimes, for a little bit, see above for why I think it's cool, but not overly powerful.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 3413079, member: 1095"] I'm an admitted powergamer by preference, but I really don't see Rich's Divine Trickster as too powerful. I'm confused by some of what you say Nifft: How? Bluff & Hide req's of 9 ranks, Sneak Attack of 2d6 (Rog3), and 2nd level divine spells from Specific Domains (Chaos, Luck, or Trickery) & Turn Undead (Cle3). These all say you have to be 6th level before you can take it. d6 is a loss from straight cleric... What you get: [list] [*] Wis bonus to [i]magical[/i] trap related skills [*]the Feat (normally Extraordinary ability as a feat) [i]Domain Spontaneity[/i] for [B]one[/B] of the Prereq domains to the class [*] Ability to Sneak Attack Undead: by using a Turn undead attempt & it lasts 1rd/pt of Charisma modifier. If you're focusing on Dex and Wis as a Rog/Cle, Cha prolly isn't high. So not many Turn attempts/day and not long on the duration for this ability. In actuality with Base stats (Cha12-15)? Probably 4-5 time's/day for a duration of 1-2 rounds, you'd be luck to get on the upper end of that with a Point Buy for Stats considering you have to focus on Dex and Wis... [*] Hide in Plain sight (1st level ability of a Shadowdancer, which you have to be 7th level to qualify for, so you can HiPS at the exact same level as a 1st level Shadowdancer if you optimise, woohoo!) [*]Slippery Mind: one of the Rogue Special Abilities, but as an Su, not a Ex as normal. Plus as a straight Rogue you can get Slippery Mind at Level 10, here you get it earliest at level 15) [/list] So you get some Su abilities that are all canceled by [i]Antimagic Field[/i] where as at least the [i]Domain Spontineity[/i] and the [i]Slippery Mind[/i] would normally still function even in an AMF since they are normally Extraordinary abilities (though since you can't cast spells in or our it's a little moot :)) What you lose if you go Cle3/Rog7/DT10: [list] [*]You drop from 8+Int to 4+Int for skills for 10 of the 20 levels, plus the levels of Cle at 2+Int [*]Access to the higher Rogue abilities (Improved Uncanny Dodge, Trapsense over +2, and the whole rest of the other Rog [i]Special Abilities[/i] except Slippery Mind,*Sneak attack is same +9d6 over all for 17th level Rog'ish char) [*]Access to Cle spells over 7th level (and unless you have a 24 Wisdom, you're only getting 2 at that level per day too) [/list] If you go Rog3/Cle7/DT10 you lose: [list] [*]Another 4 levels of the 8+Int for skill pts down to 4+Int [*]Uncanny Dodge, Trap Sense over +1, and 2d6 of Sneak Attack over all (+7d6 total @ 20th) [/list] Because cleric's can cast spells?Free as opposed to...?Yeah, sometimes, for a little bit, see above for why I think it's cool, but not overly powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Trickster?
Top