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Divine Vengeance Feat
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<blockquote data-quote="Johno" data-source="post: 182122" data-attributes="member: 4388"><p>It still sucks big time...</p><p></p><ul> <li data-xf-list-type="ul">IF you are hasted...</li> <li data-xf-list-type="ul">IF you are standing next to the enemy...</li> <li data-xf-list-type="ul">IF your enemy is an Undead...</li> </ul><p>Then you can still squeeze only 1 (one) full round action worth of attacks against the undead. NOT two. Because the effect lasts "until the end of your next action".</p><p></p><p>Whoopdedoo. </p><p></p><p>This feat should have either:</p><ul> <li data-xf-list-type="ul">lasted Charisma modifier rounds </li> <li data-xf-list-type="ul">done Charisma modifier * d6 damage until the end of your actions next ROUND, or until you hit, which ever happens first.<br /> [/list=a]<br /> This way, it would prioritize Paladins with high Charisma stats. The feat is very limited in that it only affects undead. So it should have a bit more thunder.</li> </ul></blockquote><p></p>
[QUOTE="Johno, post: 182122, member: 4388"] It still sucks big time... [list] [*]IF you are hasted... [*]IF you are standing next to the enemy... [*]IF your enemy is an Undead... [/list] Then you can still squeeze only 1 (one) full round action worth of attacks against the undead. NOT two. Because the effect lasts "until the end of your next action". Whoopdedoo. This feat should have either: [list=a] [*]lasted Charisma modifier rounds [*]done Charisma modifier * d6 damage until the end of your actions next ROUND, or until you hit, which ever happens first. [/list=a] This way, it would prioritize Paladins with high Charisma stats. The feat is very limited in that it only affects undead. So it should have a bit more thunder.[/list] [/QUOTE]
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