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Community
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Divine version of the warlock
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<blockquote data-quote="Cheiromancer" data-source="post: 2448678" data-attributes="member: 141"><p>I think there is a 1st level spell somewhere called "suspend disease" - duration 1 day? That could easily be a cabalist power. <em>Slow poison</em> could be another given power. Or they could both be applications of a multiuse "slow metabolism" ability.</p><p></p><p>I think that cabalists should have a makeshift way of dealing with an ailment at the same level that clerics could cure it, but be able to cure it themselves 2 or 3 levels later. So they get <em>suspend disease</em> or "transfer disease" at level 5, and can actually cure disease at level 7 or 8. In principle they should be able to replace a cleric in a party; some things they might do better than a cleric, other things they won't do as well. But they should be able to do *something* about almost any condition. </p><p></p><p>How about an "emulate spell" ability? Perhaps they can only emulate spells that are up to half their class level (or less than half their class level; no emulation of <em>cure disease</em> until 8th level) Maybe it causes them 1 point of ability damage (not magically healable) per spell level emulated. Or maybe it makes them fatigued. Or both.</p><p></p><p>I like the proposal of giving temporary hit points the Xd6 format. </p><p></p><p>Maybe make the ranged healing (that converts lethal to nonlethal damage) be 30 foot ranged attacks that damage undead? (The ability could be upgraded to damage fiends, aberrations, etc.) It'd be sort of similar to the "damage undead" turning variant, except that it targets individual undead, and has unlimited uses. Such healing would not otherwise be very useful in combat, but would help ensure that people get knocked out instead of being killed.</p><p></p><p>Would cabalists depend on a particular ability score for their abilities? Warlocks can function fine with straight 10s, but I think that their save DCs are improved by Charisma. Should Wisdom play the same role for cabalists? I think it should. Again, if you are making cultists the chaotic and/or evil divine warlock, then they could stay with Charisma as their principal stat.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2448678, member: 141"] I think there is a 1st level spell somewhere called "suspend disease" - duration 1 day? That could easily be a cabalist power. [i]Slow poison[/i] could be another given power. Or they could both be applications of a multiuse "slow metabolism" ability. I think that cabalists should have a makeshift way of dealing with an ailment at the same level that clerics could cure it, but be able to cure it themselves 2 or 3 levels later. So they get [i]suspend disease[/i] or "transfer disease" at level 5, and can actually cure disease at level 7 or 8. In principle they should be able to replace a cleric in a party; some things they might do better than a cleric, other things they won't do as well. But they should be able to do *something* about almost any condition. How about an "emulate spell" ability? Perhaps they can only emulate spells that are up to half their class level (or less than half their class level; no emulation of [i]cure disease[/i] until 8th level) Maybe it causes them 1 point of ability damage (not magically healable) per spell level emulated. Or maybe it makes them fatigued. Or both. I like the proposal of giving temporary hit points the Xd6 format. Maybe make the ranged healing (that converts lethal to nonlethal damage) be 30 foot ranged attacks that damage undead? (The ability could be upgraded to damage fiends, aberrations, etc.) It'd be sort of similar to the "damage undead" turning variant, except that it targets individual undead, and has unlimited uses. Such healing would not otherwise be very useful in combat, but would help ensure that people get knocked out instead of being killed. Would cabalists depend on a particular ability score for their abilities? Warlocks can function fine with straight 10s, but I think that their save DCs are improved by Charisma. Should Wisdom play the same role for cabalists? I think it should. Again, if you are making cultists the chaotic and/or evil divine warlock, then they could stay with Charisma as their principal stat. [/QUOTE]
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Divine version of the warlock
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