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<blockquote data-quote="Jack7" data-source="post: 4676738" data-attributes="member: 54707"><p>That's a good point MM.</p><p>We did away with alignments a long time ago, other than basic good and evil.</p><p>Sometimes we address questions of law versus lawlessness, but not like book alignments. So it makes it easier to ask hard questions without easy answers.</p><p><em>And sometimes it is not the lesser of two evils, but the greater of two goods that can be equally tough to answer.</em></p><p><em></em></p><p></p><p></p><p></p><p>Thats' the reason I created the setting. Originally it started as a setting allowing people to play their own real religion, and because of my interest in history in general and the Byzantine Empire in particular. </p><p></p><p>But yeah, <em>as far as I'm concerned I primarily wrote it with the idea of having a setting much like real life</em>, where there is good and evil but the real dilemma is that people are not always certain of the best way to address the complex circumstances of good and evil in which they find themselves. Or even in some situations what is the real dividing line between the two.</p><p></p><p>By the way I went back and re-edited my original reply so it made more sense.</p><p>Sorry about all those errors. I hate Microsoft grammar and writing programs.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4676738, member: 54707"] That's a good point MM. We did away with alignments a long time ago, other than basic good and evil. Sometimes we address questions of law versus lawlessness, but not like book alignments. So it makes it easier to ask hard questions without easy answers. [I]And sometimes it is not the lesser of two evils, but the greater of two goods that can be equally tough to answer. [/I] Thats' the reason I created the setting. Originally it started as a setting allowing people to play their own real religion, and because of my interest in history in general and the Byzantine Empire in particular. But yeah, [I]as far as I'm concerned I primarily wrote it with the idea of having a setting much like real life[/I], where there is good and evil but the real dilemma is that people are not always certain of the best way to address the complex circumstances of good and evil in which they find themselves. Or even in some situations what is the real dividing line between the two. By the way I went back and re-edited my original reply so it made more sense. Sorry about all those errors. I hate Microsoft grammar and writing programs. [/QUOTE]
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