Ridley's Cohort said:
It depends on how much combat you expect to see in the particular campaign and the composition of your party. If you are the main frontline fighter, you can easily burn through 3 or 4 Divine Might uses per combat. Toss in Divine Vigor and that becomes 4 or 5 turning attempts per combat. It doesn't even matter if it is an undead-free world, you could be running out of turning attempts half-way through your day.
My DM has graciously allowed my paladin to use the 3.0 version of Divine Might, so most combats will probably be finished after 1-2 turning attempts expended for Divine Might. That leaves 5-6 turning attemts for other uses.
Our party consists of:
1 half-orc fighter (keen greataxe, main tank/damage dealer)
1 human paladin (sword-and-board, second main tank/damage dealer)
1 gnome druid (rides a riding dog, secondary tank)
1 human cleric/bard (18 strength, secondary tank)
1 human ranger (archer twink)
1 half-elf wizard
1 halfling rogue/sorcerer
The fighter and paladin are the front line, with the cleric and druid joining in if there is room, or if the fighter or paladin need to retreat for healing. And I'd say this is definitely a combat-heavy campaign. The traditional dungeon-crawl, as it were.
Darmanicus said:
It also depends on your level as well. If your low lv then I'd definitely say Shield but the higher lv you are, the more tempting Might becomes because of all those HPs extra/lv.
Yes, that's my dilemma. I'm at 4th-level now, closing in on 5th, and trying to decide what would make me the most effective. At 6th-level, Divine Vigor would grant me +10ft. movement and 12 temporary hit points. That's a nice ability. Then again, Divine Shield would grant me a +4 to AC for 3 rounds. Also very nice.
Darklone said:
I'm with Geoff here. Going towards Spirited Charge (wonderful with Divine Might) or Cleave&Great Cleave, depending on the campaign.
I really love Spirited Charge, and it'd go well with my mount (I'm holding out for a griffon at 8th-level). But because our campaign has a lot of dungeon crawling in it--in which my mount just won't fit--I'm not sure it's a good idea to invest a lot of feats into mounted combat. I've maxed out ride and taken Mounted Combat, and will definitely take Ride-By Attack at some point, but I'm not sure I should go for Ride-By Attack at 6th-level, seeing as I won't even have a mount until 8th, and even then probably won't be able to use my mount nearly as much as I'd like.
Scharlata said:
I'd take Divine Vigor. I love to move 2 squares more per move, just to make sure, my opponents can't scurry away...
The movement is nice, no doubt about it. But the effect can easily be replicated by Boots of Striding and Springing or Boots of Speed, so I'm leery about spending a feat on it, when I get so very few of them as a paladin.