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<blockquote data-quote="Nebten" data-source="post: 5597235" data-attributes="member: 79391"><p><span style="font-family: 'Verdana'"><span style="color: white">As a player, you don't need either Bestiary (-$35). </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">I don't know where you are getting the $20 to add your own content because you can make data files on your own with core material already. I believe you are thinking of the Authoring Kit, which you don't need for Pathfinder custom content. That's only used for a <em><span style="font-family: 'Verdana'">custom RPG system</span></em>.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Therefore you don't need the items from the Campaign or Player's Bundles since you can add whatever few choices those other Bundles offer as custom data files. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Besides, if you are just starting out, you are not going to have every single book in hand. So why worry about needing them in Hero Lab. You don't know what your are missing if never had it in the first place, right? =v)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">In all honesty though, the proof is in the pudding. Try both programs out and you will know if it's worth your investment.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">As for habits & differences from the 2 systems, this is what I noticed from just over the weekend after running PFS games for people who've been playing in the weekly 4th ed Encounters games. Very minor things which I would hope your fellow gamers gently inform you about during the course of play:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1. A 5' step is a non-action (PF) vs a 1 sq' shift which is a move action (4th ed). This is under normal circumstances as a player.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2. There are more actions that provoke attacks of opportunity (AoO) in PF compared to actions that cause opportunity attacks (OA) in 4th ed. At low level the most common are standing from prone or drinking a potion (AoO's). For magic users, casting of all spells will always provoke AoO but this can be negated by Concentration checks (covered in the rules).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3. The divine caster (cleric) <em><span style="font-family: 'Verdana'">in most games</span></em> takes on the responsibility for the well-being of the party. </span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">There are multitude of differences, but those are my most common observations. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Try to treat it as a completely different game system in the beginning (like D&D vs Call of Cthulhu). If you can find similarities to latch onto, great! Otherwise, overall it will feel like a different game.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">In the end, it's still kill bad guys, take their loot & have a smile on your face while doing it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></span></span></p></blockquote><p></p>
[QUOTE="Nebten, post: 5597235, member: 79391"] [FONT=Verdana][COLOR=white]As a player, you don't need either Bestiary (-$35). [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I don't know where you are getting the $20 to add your own content because you can make data files on your own with core material already. I believe you are thinking of the Authoring Kit, which you don't need for Pathfinder custom content. That's only used for a [I][FONT=Verdana]custom RPG system[/FONT][/I].[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Therefore you don't need the items from the Campaign or Player's Bundles since you can add whatever few choices those other Bundles offer as custom data files. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Besides, if you are just starting out, you are not going to have every single book in hand. So why worry about needing them in Hero Lab. You don't know what your are missing if never had it in the first place, right? =v)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In all honesty though, the proof is in the pudding. Try both programs out and you will know if it's worth your investment.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As for habits & differences from the 2 systems, this is what I noticed from just over the weekend after running PFS games for people who've been playing in the weekly 4th ed Encounters games. Very minor things which I would hope your fellow gamers gently inform you about during the course of play:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1. A 5' step is a non-action (PF) vs a 1 sq' shift which is a move action (4th ed). This is under normal circumstances as a player.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2. There are more actions that provoke attacks of opportunity (AoO) in PF compared to actions that cause opportunity attacks (OA) in 4th ed. At low level the most common are standing from prone or drinking a potion (AoO's). For magic users, casting of all spells will always provoke AoO but this can be negated by Concentration checks (covered in the rules).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3. The divine caster (cleric) [I][FONT=Verdana]in most games[/FONT][/I] takes on the responsibility for the well-being of the party. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]There are multitude of differences, but those are my most common observations. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Try to treat it as a completely different game system in the beginning (like D&D vs Call of Cthulhu). If you can find similarities to latch onto, great! Otherwise, overall it will feel like a different game.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the end, it's still kill bad guys, take their loot & have a smile on your face while doing it. :lol:[/COLOR][/FONT] [/QUOTE]
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