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Diving into Starwars (SAGA), looking for adventures
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3612900" data-attributes="member: 3190"><p>I think your solution for the Legacy era is fine. You might even decide to move the action to a whole new world, and asusme the Hutt have "Shadda-fied" it in the time since the Vong invasion.</p><p></p><p>The Old Republic Era is a pretty big stretch of time, so clearly Nar Shadda will be more built up later than earlier. If you feel the Hutts won't have made Nar Shadda the mess it becomes later, you have a few choices.</p><p></p><p>First, you can assume the biggest city on Nar Shadda <em>is</em> a towering pile of laired labyrinth, even if it only covers an area the size of a state, rather than the whole planet. The action doesn't really move that much, so a single very built-up area is good enough.</p><p></p><p>Second, you could move the action to a younger Coruscant. In fact, the whole adventure could take place in different sections of an only semi-unified Coruscant if you want. Just assume the Hutts were invited in as refugees when they had to leave their homeworld, and they've created a massive slum of city-section no one else goes into. (Later, the Hutts will be kicked off, and flock to the growing Nar Shadda).</p><p></p><p>Owen K.C. Stephens</p><p>d20 Triggerman</p><p></p><p>The next volume is NOW AVAILABLE!</p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=22039&" target="_blank"> <strong>Loot 4 Less III: Belts, Boots, Cloaks, & Gloves</strong></a></p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3612900, member: 3190"] I think your solution for the Legacy era is fine. You might even decide to move the action to a whole new world, and asusme the Hutt have "Shadda-fied" it in the time since the Vong invasion. The Old Republic Era is a pretty big stretch of time, so clearly Nar Shadda will be more built up later than earlier. If you feel the Hutts won't have made Nar Shadda the mess it becomes later, you have a few choices. First, you can assume the biggest city on Nar Shadda [I]is[/I] a towering pile of laired labyrinth, even if it only covers an area the size of a state, rather than the whole planet. The action doesn't really move that much, so a single very built-up area is good enough. Second, you could move the action to a younger Coruscant. In fact, the whole adventure could take place in different sections of an only semi-unified Coruscant if you want. Just assume the Hutts were invited in as refugees when they had to leave their homeworld, and they've created a massive slum of city-section no one else goes into. (Later, the Hutts will be kicked off, and flock to the growing Nar Shadda). Owen K.C. Stephens d20 Triggerman The next volume is NOW AVAILABLE! [URL=http://enworld.rpgnow.com/product_info.php?products_id=22039&] [B]Loot 4 Less III: Belts, Boots, Cloaks, & Gloves[/B][/URL] [/QUOTE]
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