Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Divinity video game from Larian - may use AI trained on own assets and to help development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 9837469" data-attributes="member: 177"><p>Let me give a concrete example: Fluorescent light bulbs.</p><p></p><p>Fluorescent bulbs are an efficiency improvement over the prior incandescent bulbs. More lumens of light out for fewer kilowatt-hours of electrical energy in. They were marketed and bought with the idea that public buildings of all sorts could reduce their fossil-fuel energy costs by using more efficient lighting.</p><p></p><p>But, it turns out, as fluorescent bulbs rolled out, electrical use on lighting <em>INCREASED</em>. Broadly speaking, we lit more areas, more brightly, and then left the lights burning when nobody was present - because it was cheap! Increase of use blew away any carbon emission savings you'd expect from efficiency.</p><p></p><p>This is broadly true in many places - increases in efficiency don't result in savings, but instead drive increased use, much of which is superfluous.</p><p></p><p></p><p></p><p>I did - entire workflow instead of atomic task. </p><p></p><p>Like, look at a software project, from instantiation to completion of the entire project. One team writes their own code, the other freely uses AI code generation. While you can note AI code generation tasks going quickly, you also see the bug counts rise, and rework due to fragile or ill-conceived code arise later in the project.</p><p></p><p>Generative AI is used in a context, and it is not enough to look at the use itself, but the impact of that use on the rest of the context, to accurately judge efficiency.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9837469, member: 177"] Let me give a concrete example: Fluorescent light bulbs. Fluorescent bulbs are an efficiency improvement over the prior incandescent bulbs. More lumens of light out for fewer kilowatt-hours of electrical energy in. They were marketed and bought with the idea that public buildings of all sorts could reduce their fossil-fuel energy costs by using more efficient lighting. But, it turns out, as fluorescent bulbs rolled out, electrical use on lighting [I]INCREASED[/I]. Broadly speaking, we lit more areas, more brightly, and then left the lights burning when nobody was present - because it was cheap! Increase of use blew away any carbon emission savings you'd expect from efficiency. This is broadly true in many places - increases in efficiency don't result in savings, but instead drive increased use, much of which is superfluous. I did - entire workflow instead of atomic task. Like, look at a software project, from instantiation to completion of the entire project. One team writes their own code, the other freely uses AI code generation. While you can note AI code generation tasks going quickly, you also see the bug counts rise, and rework due to fragile or ill-conceived code arise later in the project. Generative AI is used in a context, and it is not enough to look at the use itself, but the impact of that use on the rest of the context, to accurately judge efficiency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Divinity video game from Larian - may use AI trained on own assets and to help development
Top