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Division of Treasure
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<blockquote data-quote="Jeff Wilder" data-source="post: 3735974" data-attributes="member: 5122"><p>In most games up to the past year, it's been "division by best use," i.e., whomever could make the best use of an item got it. There'd be some consideration of past awards, to make sure things didn't get unbalanced, but magic items didn't count against the gold a PC would also get.</p><p></p><p>Lately, however, two of the three games has changed such that a PC must "buy" the item for half of its value. One of the two games even occasionally has the PCs <em>bidding</em> for the item, startng at half its value. There is some common sense involved ... for example, we'd make sure to use a <em>minor cloak of displacement</em>, even though it's unlikely anyone could afford the full half-value.</p><p></p><p>I honestly don't know exactly when or why things changed. Either method is okay with me, as long as both are leavened with some sense of equity.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 3735974, member: 5122"] In most games up to the past year, it's been "division by best use," i.e., whomever could make the best use of an item got it. There'd be some consideration of past awards, to make sure things didn't get unbalanced, but magic items didn't count against the gold a PC would also get. Lately, however, two of the three games has changed such that a PC must "buy" the item for half of its value. One of the two games even occasionally has the PCs [i]bidding[/i] for the item, startng at half its value. There is some common sense involved ... for example, we'd make sure to use a [i]minor cloak of displacement[/i], even though it's unlikely anyone could afford the full half-value. I honestly don't know exactly when or why things changed. Either method is okay with me, as long as both are leavened with some sense of equity. [/QUOTE]
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