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Division of Treasure
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<blockquote data-quote="Stormborn" data-source="post: 3736203" data-attributes="member: 14041"><p>Thats how we do it. Its not unrealistic, its intelligent. When each individual in the party is at their most effective the party is more effective. If the fighter can make better use of that enchanted mace than my cleric then he should have it, cause every bad guy he stops a round or two earlier that I could means a round or two that I can do something else that will help the party, and help my PC, survive to achive our goals. </p><p></p><p>Whats unrealistic is forgetting that in the context of the game (at least in most cases) the PCs are a group working together to survive horrific conditions and terrible opposition that might not only kill them but, as often as not, their homelands as well. It would be stupid of such a group to not distribute their resources in the most effective manner possible, and any character in such a world who worried more about getting the "best" item than surviving is not going to last very long. Its only when you consider the treasures as "rewards" of play in a metagame sense that dividing them up based on need seemes "unrealistic."</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3736203, member: 14041"] Thats how we do it. Its not unrealistic, its intelligent. When each individual in the party is at their most effective the party is more effective. If the fighter can make better use of that enchanted mace than my cleric then he should have it, cause every bad guy he stops a round or two earlier that I could means a round or two that I can do something else that will help the party, and help my PC, survive to achive our goals. Whats unrealistic is forgetting that in the context of the game (at least in most cases) the PCs are a group working together to survive horrific conditions and terrible opposition that might not only kill them but, as often as not, their homelands as well. It would be stupid of such a group to not distribute their resources in the most effective manner possible, and any character in such a world who worried more about getting the "best" item than surviving is not going to last very long. Its only when you consider the treasures as "rewards" of play in a metagame sense that dividing them up based on need seemes "unrealistic." [/QUOTE]
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