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General Tabletop Discussion
*Dungeons & Dragons
Divisions of power: Spell lists
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<blockquote data-quote="DEFCON 1" data-source="post: 7404744" data-attributes="member: 7006"><p>I'm prepping my next campaign for the summer and indeed am changing up spellcasters. Rather than cleric/wizard/bard/druid, I'm instead basing each "class" upon one of the deities I'm using for my campaign (a modified Dawn War pantheon) and then giving each deity class its own individual selected spell list tailored to the portfolio and spheres the deity is in charge of. These spells are coming from all the spell lists combined. As an example, here are the spell lists for Bahamut and Corellon:</p><p></p><p><strong>BAHAMUT</strong> (Protection, Courage, Honor) - divine (CHA) caster, Lawful Good</p><p></p><p>CANTRIPS</p><p>Thaumaturgy</p><p>Blade Ward</p><p>Booming Blade</p><p>Resistance</p><p>Sword Burst</p><p></p><p>1ST LEVEL</p><p>Alarm</p><p>Compelled Duel</p><p>Cure Wounds</p><p>Mage Armor</p><p>Protection From Evil</p><p>Sanctuary</p><p>Shield of Faith</p><p>Wrathful Smite</p><p></p><p>2ND LEVEL</p><p>Aid</p><p>Branding Smite</p><p>Dragon's Breath</p><p>Find Steed</p><p>Magic Weapon</p><p>Prayer of Healing</p><p>Spiritual Weapon</p><p>Warding Bond</p><p></p><p>3RD LEVEL</p><p>Beacon of Hope</p><p>Mass Healing Word</p><p>Crusader's Mantle</p><p>Daylight</p><p>Protection From Energy</p><p>Spirit Guardians</p><p>Thunder Step</p><p>Life Transference</p><p></p><p></p><p><strong>CORELLON</strong> (Magic, Art, Beauty) - arcane (INT) caster, Chaotic Good</p><p></p><p>CANTRIPS</p><p>Prestidigitation</p><p>Eldritch Blast</p><p>Mage Hand</p><p>Message</p><p>True Strike</p><p></p><p>1ST LEVEL</p><p>Charm Person</p><p>Command</p><p>Detect Evil</p><p>Find Familiar</p><p>Mage Armor</p><p>Magic Missile</p><p>Shield</p><p>Silent Image</p><p></p><p>2ND LEVEL</p><p>Crown of Madness</p><p>Darkvision</p><p>Hold Person</p><p>Levitate</p><p>Magic Weapon</p><p>Misty Step</p><p>Shatter</p><p>Silence</p><p></p><p>3RD LEVEL</p><p>Blink</p><p>Fireball</p><p>Fly</p><p>Haste</p><p>Tiny Servant</p><p>Tiny Hut</p><p>Slow</p><p>Clairvoyance</p><p></p><p>As you might tell, Bahamut leans heavily and takes quite a few spells from the paladin spell list, whereas Corellon takes most from the wizard list (as you might expect for the god of magic). Melora leans heavily in the druid list direction, Sehanine towards the ranger, Garl from the bard, Pelor is very fire and radiant heavy, the Raven Queen necrotic. But I went across the board in selecting spells so that I tried to not only find the ones that were most applicable to the protfolios I was using for each one... I also made sure not to give the same spell to too many deities so that there would be a true diversity for each god and thus the players would have more of a decision on which deity they would be a caster for.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7404744, member: 7006"] I'm prepping my next campaign for the summer and indeed am changing up spellcasters. Rather than cleric/wizard/bard/druid, I'm instead basing each "class" upon one of the deities I'm using for my campaign (a modified Dawn War pantheon) and then giving each deity class its own individual selected spell list tailored to the portfolio and spheres the deity is in charge of. These spells are coming from all the spell lists combined. As an example, here are the spell lists for Bahamut and Corellon: [B]BAHAMUT[/B] (Protection, Courage, Honor) - divine (CHA) caster, Lawful Good CANTRIPS Thaumaturgy Blade Ward Booming Blade Resistance Sword Burst 1ST LEVEL Alarm Compelled Duel Cure Wounds Mage Armor Protection From Evil Sanctuary Shield of Faith Wrathful Smite 2ND LEVEL Aid Branding Smite Dragon's Breath Find Steed Magic Weapon Prayer of Healing Spiritual Weapon Warding Bond 3RD LEVEL Beacon of Hope Mass Healing Word Crusader's Mantle Daylight Protection From Energy Spirit Guardians Thunder Step Life Transference [B]CORELLON[/B] (Magic, Art, Beauty) - arcane (INT) caster, Chaotic Good CANTRIPS Prestidigitation Eldritch Blast Mage Hand Message True Strike 1ST LEVEL Charm Person Command Detect Evil Find Familiar Mage Armor Magic Missile Shield Silent Image 2ND LEVEL Crown of Madness Darkvision Hold Person Levitate Magic Weapon Misty Step Shatter Silence 3RD LEVEL Blink Fireball Fly Haste Tiny Servant Tiny Hut Slow Clairvoyance As you might tell, Bahamut leans heavily and takes quite a few spells from the paladin spell list, whereas Corellon takes most from the wizard list (as you might expect for the god of magic). Melora leans heavily in the druid list direction, Sehanine towards the ranger, Garl from the bard, Pelor is very fire and radiant heavy, the Raven Queen necrotic. But I went across the board in selecting spells so that I tried to not only find the ones that were most applicable to the protfolios I was using for each one... I also made sure not to give the same spell to too many deities so that there would be a true diversity for each god and thus the players would have more of a decision on which deity they would be a caster for. [/QUOTE]
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