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<blockquote data-quote="NoOneofConsequence" data-source="post: 402625" data-attributes="member: 5400"><p>I've kinda got the impression that many of the persons on the boards feel that a DM should not apply any metagame infuence to scenario building and more importantly, should plan ahead of time for encounters rather than doing anything ad hoc. </p><p></p><p>The question that comes to mind is what do people feel is more important, meta-game "fairness" or the scenario as the DM envisioned it. </p><p></p><p>For example, if I plan an encounter, which I want to be a tough one, and the players rip through the monsters faster than I expected, I don't mind chucking in some extra monster reinforcements to give the fight the "bang" that I was looking for.</p><p></p><p>Do other DM's do this sort of thing or do people consider this to be "cheating"?</p><p></p><p>NB. I'm not talking about railroading pcs or trying to generate TPK - both of these behaviours are signs of a truly boring DM IMO&E</p></blockquote><p></p>
[QUOTE="NoOneofConsequence, post: 402625, member: 5400"] I've kinda got the impression that many of the persons on the boards feel that a DM should not apply any metagame infuence to scenario building and more importantly, should plan ahead of time for encounters rather than doing anything ad hoc. The question that comes to mind is what do people feel is more important, meta-game "fairness" or the scenario as the DM envisioned it. For example, if I plan an encounter, which I want to be a tough one, and the players rip through the monsters faster than I expected, I don't mind chucking in some extra monster reinforcements to give the fight the "bang" that I was looking for. Do other DM's do this sort of thing or do people consider this to be "cheating"? NB. I'm not talking about railroading pcs or trying to generate TPK - both of these behaviours are signs of a truly boring DM IMO&E [/QUOTE]
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