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<blockquote data-quote="Psion" data-source="post: 402922" data-attributes="member: 172"><p>Someone mentioned earlier in another threat the situation where the DM was getting fed up with a particular fighter and in the next encounter forcecaged him out of the combat. Unless there is a good reason that the NPC would know to target that particular character (e.g., he had been scrying on the party), that is sort of cheesy.</p><p></p><p>But if you think about it, some amount of metagame knowledge is implicit in session planning. Think about it. The DMG defines expected encounter layouts in terms of party levels... planning encounters based on character statistics is essentially metagame. Same thing if you pick out a published adventure based on your party's level.</p><p></p><p>I think of this sort of as the party being the right people in the right place at the right time. The NPC adventurers who failed and died where the ones who went in at too low of a level. Still, I do like to use "status quo" encounters to remind PCs that they aren't the biggest fish in the pond.</p><p></p><p>Usually, once I have decided what the party is facing, I only tweak it midstream if I overstimated the party. Frex, in my tuesday game, the 16th-17th level party managed to do the right thing against an invisible 16th level sorcerer lich, a pair of cornugons, and a pair of devourers, and the combat was much less nasty than I expected it to be... I let it stand and took it as lessons learned for the planning of future encounters. OTOH, one time I face a 4th level party with half-dragon dire wolves. After the first round of combat, it was obvious that the party was not a match, so I downgraded them to regualar wolves midstream. The players, of course, were none the wiser. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 402922, member: 172"] Someone mentioned earlier in another threat the situation where the DM was getting fed up with a particular fighter and in the next encounter forcecaged him out of the combat. Unless there is a good reason that the NPC would know to target that particular character (e.g., he had been scrying on the party), that is sort of cheesy. But if you think about it, some amount of metagame knowledge is implicit in session planning. Think about it. The DMG defines expected encounter layouts in terms of party levels... planning encounters based on character statistics is essentially metagame. Same thing if you pick out a published adventure based on your party's level. I think of this sort of as the party being the right people in the right place at the right time. The NPC adventurers who failed and died where the ones who went in at too low of a level. Still, I do like to use "status quo" encounters to remind PCs that they aren't the biggest fish in the pond. Usually, once I have decided what the party is facing, I only tweak it midstream if I overstimated the party. Frex, in my tuesday game, the 16th-17th level party managed to do the right thing against an invisible 16th level sorcerer lich, a pair of cornugons, and a pair of devourers, and the combat was much less nasty than I expected it to be... I let it stand and took it as lessons learned for the planning of future encounters. OTOH, one time I face a 4th level party with half-dragon dire wolves. After the first round of combat, it was obvious that the party was not a match, so I downgraded them to regualar wolves midstream. The players, of course, were none the wiser. :) [/QUOTE]
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