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DM "adding" to your PC's background?
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<blockquote data-quote="The Shaman" data-source="post: 5475624" data-attributes="member: 26473"><p>I would ask you to stop right now and never, ever do that again.</p><p></p><p>If you want to ask me to fill in some of what you call "missing pieces" of my character's background, then we can talk about it. If you want to just start inserting your ideas into my character background, then we have a serious problem. In a roleplaying game, I have my character, and you have literally <em>everything</em> else, and while some players might say, "Sure, go ahead, as long as it's interesting," you <em>at the very least</em> need to give them an chance to agree before you start playing aspects of their characters, too.</p><p></p><p>There's a significant difference between creating consequences which arise from the adventurers' actions and creating stuff that is a part of the characters themselves.</p><p></p><p>From a different perspective, stuff like "long-lost brothers" pegs my cringe meter in the red. Y'know the moment <em>Star Wars</em> was dead to me? "No, <strong>I</strong> am your father!" It's so trite, so completely hackneyed, that it took me completely out of the movie, and the franchise.</p><p></p><p>In any case, I have little enough use for character backgrounds as it is, and it's exactly this sort of thing that makes me like them even less.</p><p></p><p>My question to you is, why do you feel the need to do this? Do the adventurers lack the personal motivation to go out and stir up trouble on their own? Do you feel like you need to prod them to action all the time?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5475624, member: 26473"] I would ask you to stop right now and never, ever do that again. If you want to ask me to fill in some of what you call "missing pieces" of my character's background, then we can talk about it. If you want to just start inserting your ideas into my character background, then we have a serious problem. In a roleplaying game, I have my character, and you have literally [I]everything[/I] else, and while some players might say, "Sure, go ahead, as long as it's interesting," you [I]at the very least[/I] need to give them an chance to agree before you start playing aspects of their characters, too. There's a significant difference between creating consequences which arise from the adventurers' actions and creating stuff that is a part of the characters themselves. From a different perspective, stuff like "long-lost brothers" pegs my cringe meter in the red. Y'know the moment [i]Star Wars[/i] was dead to me? "No, [B]I[/B] am your father!" It's so trite, so completely hackneyed, that it took me completely out of the movie, and the franchise. In any case, I have little enough use for character backgrounds as it is, and it's exactly this sort of thing that makes me like them even less. My question to you is, why do you feel the need to do this? Do the adventurers lack the personal motivation to go out and stir up trouble on their own? Do you feel like you need to prod them to action all the time? [/QUOTE]
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