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DM "adding" to your PC's background?
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<blockquote data-quote="Umbran" data-source="post: 5475661" data-attributes="member: 177"><p>When I begin a campaign, I tell the players that if there are segments of their backgrounds they absolutely don't want me to muck with, they should tell me. If you specify that your dad left when you were young, and it is important to you that he not pop up as an evil-general-emperor later in the game, you ought to tell me.</p><p></p><p>Usually, I ask them to also tell me if they are including some things that they fully intend me to meddle with.</p><p></p><p>I any case, all additions or changes made by a GM ought to be consistent with everything else in the background. If they specify two siblings, you can't go adding a third that the PC should have known about. If they specify that Mom was a saintly woman, you don't go adding a third at all.</p><p></p><p>So, for example, in my Deadlands game, one character has a dark, mysterious stranger in his past. The character doesn't know the origins or goals of this stranger, and the player did not specify them in the background. So, darned tootin', those details are mine to play with. He's a kind of Checkov's gun, waiting to become relevant in the game.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5475661, member: 177"] When I begin a campaign, I tell the players that if there are segments of their backgrounds they absolutely don't want me to muck with, they should tell me. If you specify that your dad left when you were young, and it is important to you that he not pop up as an evil-general-emperor later in the game, you ought to tell me. Usually, I ask them to also tell me if they are including some things that they fully intend me to meddle with. I any case, all additions or changes made by a GM ought to be consistent with everything else in the background. If they specify two siblings, you can't go adding a third that the PC should have known about. If they specify that Mom was a saintly woman, you don't go adding a third at all. So, for example, in my Deadlands game, one character has a dark, mysterious stranger in his past. The character doesn't know the origins or goals of this stranger, and the player did not specify them in the background. So, darned tootin', those details are mine to play with. He's a kind of Checkov's gun, waiting to become relevant in the game. [/QUOTE]
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