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DM "adding" to your PC's background?
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<blockquote data-quote="DrunkonDuty" data-source="post: 5475707" data-attributes="member: 54364"><p>To an extent a GM always has to limit the player's background options. The fact of creating a setting limits them. No spacemen in a cavemen game. No lost scion of an otherwise extinct noble line. No you can't be the literal son of a god and set yourself up to head a crusade. (Actually had to do that last one once. Why he thought the other 5 players should all just be second fiddles to his character I don't know.) </p><p> </p><p>Beyond that I think the GM should limit themself to making suggestions. Maybe very strong suggestions. </p><p> </p><p>Ya know, reading back over the above it occurs to me the GM should limit themself to making negative suggestions. That is: things the PCs can't be. "Sorry dude, there's really no place for a pteradactyl man with a woolly mammoth companion in my LotR inspired epic." Although for a pteradactyl man I might make room.</p><p> </p><p>Which is another point: the players' suggestions can indeed make a GM's setting more exciting. I mean I wouldn't mind running a game with a son of a god trying to start a crusade, but the other players would have to be keen on the idea of being apostles to the central messiah. Or Judas...</p><p> </p><p>Back on track:</p><p>Recently in a Champions game I run I did alter a PCs back story. It was unintentional, as I mis-remembered some of the details and thus thought that the PC's father might still have been alive. Enter the evil doppleganger pretending to be her father... Yeah that didn't work so well.</p><p> </p><p>cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5475707, member: 54364"] To an extent a GM always has to limit the player's background options. The fact of creating a setting limits them. No spacemen in a cavemen game. No lost scion of an otherwise extinct noble line. No you can't be the literal son of a god and set yourself up to head a crusade. (Actually had to do that last one once. Why he thought the other 5 players should all just be second fiddles to his character I don't know.) Beyond that I think the GM should limit themself to making suggestions. Maybe very strong suggestions. Ya know, reading back over the above it occurs to me the GM should limit themself to making negative suggestions. That is: things the PCs can't be. "Sorry dude, there's really no place for a pteradactyl man with a woolly mammoth companion in my LotR inspired epic." Although for a pteradactyl man I might make room. Which is another point: the players' suggestions can indeed make a GM's setting more exciting. I mean I wouldn't mind running a game with a son of a god trying to start a crusade, but the other players would have to be keen on the idea of being apostles to the central messiah. Or Judas... Back on track: Recently in a Champions game I run I did alter a PCs back story. It was unintentional, as I mis-remembered some of the details and thus thought that the PC's father might still have been alive. Enter the evil doppleganger pretending to be her father... Yeah that didn't work so well. cheers. [/QUOTE]
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