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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5475715" data-attributes="member: 11760"><p>That's not even mouse bastard. Rat bastard is your mom is the assassin who's been plaguing the community, thanks to magical or psionic domination by the real villain. Player characters spend weeks figuring out who's behind the murders and stake out the next victim and end up injuring and almost killing Dear Old Mom before she's unmasked. Thanksgiving will be awkward this year ...</p><p></p><p>I had the little sister of the ranger in my Midwood campaign -- an NPC she explicitly introduced as a foil who looked down on her woodsy sister and who dreamed of being a beautiful princess or lady in waiting -- fall under the spell of a worg sorcerer and work as a low level saboteur for a while, before things accelerated and the worg was revealed. At that point, she kidnapped the rest of the family, whom the worg intended to kill to get revenge on the ranger's father for killing the worg's family years before.</p><p></p><p>Everyone enjoyed the tween "villain" being revealed and then the creepy sequence of battling the "Big Bad Wolf" type figure and the resulting hostage situation.</p><p></p><p>Everyone had previously bought into the idea that the village was the primary setting for the early stages of the campaign and that the stakes were going to be personal for many of the adventures. That was established at the time everyone was rolling up their characters to begin with.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5475715, member: 11760"] That's not even mouse bastard. Rat bastard is your mom is the assassin who's been plaguing the community, thanks to magical or psionic domination by the real villain. Player characters spend weeks figuring out who's behind the murders and stake out the next victim and end up injuring and almost killing Dear Old Mom before she's unmasked. Thanksgiving will be awkward this year ... I had the little sister of the ranger in my Midwood campaign -- an NPC she explicitly introduced as a foil who looked down on her woodsy sister and who dreamed of being a beautiful princess or lady in waiting -- fall under the spell of a worg sorcerer and work as a low level saboteur for a while, before things accelerated and the worg was revealed. At that point, she kidnapped the rest of the family, whom the worg intended to kill to get revenge on the ranger's father for killing the worg's family years before. Everyone enjoyed the tween "villain" being revealed and then the creepy sequence of battling the "Big Bad Wolf" type figure and the resulting hostage situation. Everyone had previously bought into the idea that the village was the primary setting for the early stages of the campaign and that the stakes were going to be personal for many of the adventures. That was established at the time everyone was rolling up their characters to begin with. [/QUOTE]
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