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<blockquote data-quote="The Shaman" data-source="post: 5476004" data-attributes="member: 26473"><p>And what I find so strange is the idea that the adventurers don't care enough about npcs and institutions they encounter in the course of actual play for those to be a source of conflict and consequences.</p><p></p><p>In what kind of game do the adventurers earn no friendship or gratitude, make no rivals or enemies, meet nothing and no one of importance?What happened to the consequences from the rescue of the first princess?</p><p></p><p>Princess Pinkflower is delivered from the villainous grasp of the lecherous baron de Bauchery; her family is grateful, the adventurers are feted and rewarded.</p><p></p><p>But what of the baron, or his heir, if the adventurers finished him off? What about the secret society of which the baron was a member? What about the suitor to the princess who's been shown up as ineffectual at best, a coward at worst, by the adventurers? And his family, which has the king's ear? And what of the princess' younger sister, who is now looking at a 'politically advantageous' marriage again, which means betrothel to some marcher lord with the manners of a pig?</p><p></p><p>If the adventurers win, somebody else loses. Figure out who loses when the adventurers win, and you don't need to write plots or make up stuff from their backgrounds anymore, because the game becomes a perpetual motion machine.Now this I agree with.</p><p>And this, too.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5476004, member: 26473"] And what I find so strange is the idea that the adventurers don't care enough about npcs and institutions they encounter in the course of actual play for those to be a source of conflict and consequences. In what kind of game do the adventurers earn no friendship or gratitude, make no rivals or enemies, meet nothing and no one of importance?What happened to the consequences from the rescue of the first princess? Princess Pinkflower is delivered from the villainous grasp of the lecherous baron de Bauchery; her family is grateful, the adventurers are feted and rewarded. But what of the baron, or his heir, if the adventurers finished him off? What about the secret society of which the baron was a member? What about the suitor to the princess who's been shown up as ineffectual at best, a coward at worst, by the adventurers? And his family, which has the king's ear? And what of the princess' younger sister, who is now looking at a 'politically advantageous' marriage again, which means betrothel to some marcher lord with the manners of a pig? If the adventurers win, somebody else loses. Figure out who loses when the adventurers win, and you don't need to write plots or make up stuff from their backgrounds anymore, because the game becomes a perpetual motion machine.Now this I agree with. And this, too. [/QUOTE]
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