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DM "adding" to your PC's background?
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<blockquote data-quote="Hand of Evil" data-source="post: 5476282" data-attributes="member: 371"><p>All my games start with a Q&A seesion, normal questions; where did you grow up, who was your best friend, why did you start adventuring, who is your daddy, etc. I then follow-up with questions based on the players answers, like: what no family - how did you live, where is your sister now, etc. </p><p></p><p>The players know I am gathering info that I MAY use doing the game. How often to I use it is the question. So, I horde it and will say, the big bad is running east, fleeing from you along the king's highway. Following him, you see the sign...Ranger BOB's Home town POP 1200...</p><p></p><p>I did not force the big bad to fee east, I rolled a dice. I did not place BOB's home town there, it was the place the player picked. What happens when the players get there? How long has it been...Father dead, sister married...life has gone on and it is my job as the DM to fill in the blanks. </p><p></p><p>Now...my house rule on contacts. These are the places and people that the player character makes during non-game down time. At each level a player gets a (d6) random number of NPC & places he can pull out of a hat and BUY with EXP. They should have relation to his class or skills. A wizard will know of book stores, a fighter will know of weaponsmiths, etc. </p><p></p><p>I let my players use these in game in two ways. </p><p></p><p>1) At the end of a session, the players can go ahead and say they are buying a location or a NPC, they go away and when they come back they provided me the name and what they do. Cost: 200 EXP. Bob, basicly tells me he has made a contact that is a Fence (200 EXP), he lives in the city they are at (no cost). Info taken and stored. </p><p></p><p>2) During the game a player spends 400 EXP and pulls the rabbit out of his hat. Providing a Location or NPC. This basicly is the player saying, I know of an inn not far from here (400 EXP), it is run by an old friend of mine (400 EXP). Info taken and stored.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 5476282, member: 371"] All my games start with a Q&A seesion, normal questions; where did you grow up, who was your best friend, why did you start adventuring, who is your daddy, etc. I then follow-up with questions based on the players answers, like: what no family - how did you live, where is your sister now, etc. The players know I am gathering info that I MAY use doing the game. How often to I use it is the question. So, I horde it and will say, the big bad is running east, fleeing from you along the king's highway. Following him, you see the sign...Ranger BOB's Home town POP 1200... I did not force the big bad to fee east, I rolled a dice. I did not place BOB's home town there, it was the place the player picked. What happens when the players get there? How long has it been...Father dead, sister married...life has gone on and it is my job as the DM to fill in the blanks. Now...my house rule on contacts. These are the places and people that the player character makes during non-game down time. At each level a player gets a (d6) random number of NPC & places he can pull out of a hat and BUY with EXP. They should have relation to his class or skills. A wizard will know of book stores, a fighter will know of weaponsmiths, etc. I let my players use these in game in two ways. 1) At the end of a session, the players can go ahead and say they are buying a location or a NPC, they go away and when they come back they provided me the name and what they do. Cost: 200 EXP. Bob, basicly tells me he has made a contact that is a Fence (200 EXP), he lives in the city they are at (no cost). Info taken and stored. 2) During the game a player spends 400 EXP and pulls the rabbit out of his hat. Providing a Location or NPC. This basicly is the player saying, I know of an inn not far from here (400 EXP), it is run by an old friend of mine (400 EXP). Info taken and stored. [/QUOTE]
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