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DM "adding" to your PC's background?
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<blockquote data-quote="tehuber" data-source="post: 5476778" data-attributes="member: 93596"><p>I have always done it where I ask the players to give me an open-ended hook or two in their player background that I can integrate into the story, such as:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Player is left the broken hilt of a sword as an inheritance (or a mysterious map), but they have no idea what it belonged to or what its significance is.</li> <li data-xf-list-type="ul">The player left their hometown because they alienated/angered a guild, gang, or other group of some sort.</li> <li data-xf-list-type="ul">The player chose their current career because they have some large overarching belief or goal they wish to achieve, i.e. raised by monks who ran a large library/archive who endowed in the character the belief that relics should be in a museum where everyone can see and learn from them, not rusting away in some private collection.</li> </ul><p>Basically, the player determines the concept, but its open-ended enough that I, as the DM, can surprise them with things that their characters can react to meaningfully.</p><p></p><p>Note: never to be used to railroad characters or force your story on them.</p></blockquote><p></p>
[QUOTE="tehuber, post: 5476778, member: 93596"] I have always done it where I ask the players to give me an open-ended hook or two in their player background that I can integrate into the story, such as: [LIST] [*]Player is left the broken hilt of a sword as an inheritance (or a mysterious map), but they have no idea what it belonged to or what its significance is. [*]The player left their hometown because they alienated/angered a guild, gang, or other group of some sort. [*]The player chose their current career because they have some large overarching belief or goal they wish to achieve, i.e. raised by monks who ran a large library/archive who endowed in the character the belief that relics should be in a museum where everyone can see and learn from them, not rusting away in some private collection. [/LIST] Basically, the player determines the concept, but its open-ended enough that I, as the DM, can surprise them with things that their characters can react to meaningfully. Note: never to be used to railroad characters or force your story on them. [/QUOTE]
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