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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5477058" data-attributes="member: 11760"><p>I wouldn't in my D&D* game. There are a lot of indie games that are much more collaborative-on-the-fly that would be a better fit for it, in my opinion, but YMMV. (If the group established this kind of on-the-fly narrative creation model for the game since the beginning, I wouldn't have an issue with it.)</p><p></p><p>But, on the other hand, if they were already part of a thieves guild, for instance, they could certainly ask if there were any associates or safe houses around, or the bard, for instance, could try to leverage his fame. (I'm not sure what I'd roll for that, probably bard level + Charisma modifier.)</p><p></p><p>(I've also had the characters discover that their fame/infamy is already increasing over the course of the campaign, through the vehicle of the "town song" (they're from a village known as "The Town Where Heroes Are Born," and famous incidents are featured in verses of a tavern song of the same name) and people hearing about their past adventures. Given that growing fame is explicitly part of the Midwood campaign, players seeking to leverage that on their own is a pretty obvious move, IMO.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5477058, member: 11760"] I wouldn't in my D&D* game. There are a lot of indie games that are much more collaborative-on-the-fly that would be a better fit for it, in my opinion, but YMMV. (If the group established this kind of on-the-fly narrative creation model for the game since the beginning, I wouldn't have an issue with it.) But, on the other hand, if they were already part of a thieves guild, for instance, they could certainly ask if there were any associates or safe houses around, or the bard, for instance, could try to leverage his fame. (I'm not sure what I'd roll for that, probably bard level + Charisma modifier.) (I've also had the characters discover that their fame/infamy is already increasing over the course of the campaign, through the vehicle of the "town song" (they're from a village known as "The Town Where Heroes Are Born," and famous incidents are featured in verses of a tavern song of the same name) and people hearing about their past adventures. Given that growing fame is explicitly part of the Midwood campaign, players seeking to leverage that on their own is a pretty obvious move, IMO.) [/QUOTE]
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