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DM "adding" to your PC's background?
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<blockquote data-quote="NewJeffCT" data-source="post: 5477198" data-attributes="member: 10784"><p>I did something like that in my last campaign - </p><p>Early in the campaign (3.5E), the players had helped a young cleric of the god of freedom defeat a group of wererats in town. (The cleric was level 3 and the group was level 4 at the time) A PC was also a follower of this god, and the local lord (whom the PCs had earlier saved from being kidnapped) gave them the building where the wererats were headquartered, as it was an old abandoned mill. Since the PCs were not going to stick around town, they asked this young cleric to convert the old mill into a church dedicated to this god of freedom. He agreed.</p><p></p><p>Maybe by the time the group was up to level 10 or so, they were on another continent and maybe 3 months in game had passed. They ran into a friendly NPC from that town who mentioned to them how deeds of their heroism were reaching back to that town and how the newly opened church had attracted a lot of worshipers because of their reputation.</p><p></p><p>Later on in game, another six months or so had passed and the players were level 15 or 16 or so and finally made it back into town, and they received a hero's welcome, as tales of their deeds had spread far & wide. They learned that the congregation at that old mill/church had grown so large that sermons were held outdoors and they were already planning on expanding the church to accommodate so many followers. </p><p></p><p>(There was more than that, but that's a brief summary)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5477198, member: 10784"] I did something like that in my last campaign - Early in the campaign (3.5E), the players had helped a young cleric of the god of freedom defeat a group of wererats in town. (The cleric was level 3 and the group was level 4 at the time) A PC was also a follower of this god, and the local lord (whom the PCs had earlier saved from being kidnapped) gave them the building where the wererats were headquartered, as it was an old abandoned mill. Since the PCs were not going to stick around town, they asked this young cleric to convert the old mill into a church dedicated to this god of freedom. He agreed. Maybe by the time the group was up to level 10 or so, they were on another continent and maybe 3 months in game had passed. They ran into a friendly NPC from that town who mentioned to them how deeds of their heroism were reaching back to that town and how the newly opened church had attracted a lot of worshipers because of their reputation. Later on in game, another six months or so had passed and the players were level 15 or 16 or so and finally made it back into town, and they received a hero's welcome, as tales of their deeds had spread far & wide. They learned that the congregation at that old mill/church had grown so large that sermons were held outdoors and they were already planning on expanding the church to accommodate so many followers. (There was more than that, but that's a brief summary) [/QUOTE]
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