Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM "adding" to your PC's background?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5477235" data-attributes="member: 3820"><p>That is awesome when it happens. Yet the trick to Athos is that he has some aspects that are deeply personal, based on events that would logically involve only himself and the GM. I feel that the way to best become Athos would require sufficient one-on-one time that it winds up being very similar to talking backstory over lunch before the game starts. </p><p></p><p></p><p></p><p>Sure. I was only saying that it doesn't surprise me that it's controversial, because not everyone agrees on just what counts as "passive." </p><p></p><p></p><p></p><p>Yeah, I basically disagree. I honestly don't see collaboration as passivity: the player's taking as active a stake in the world, it merely takes a more metagaming form than straight-up play. Which has its disadvantages, but for people like me, also clear advantages. </p><p></p><p></p><p></p><p>Sure. I happen to like both; the ad-libbing memories of "things that never happened" (which is, I figure, a paintbrush that comes awful close to describing the entirety of roleplaying) flexes a different set of creative muscles, and provides a dialogue that's different than the "I create, you interact" dialogue. </p><p></p><p></p><p></p><p>See, now here I agree, but I lay the problem at the foot of melodrama rather than the concept of background elements arising. There's nothing that prevents painfully trite 'gotcha!'s from arising when, as you say, the Baron de Bauchery abducts someone you met last week rather than someone you knew of old. It's the context, and possibly the foreshadowing, that makes or breaks each one. </p><p></p><p></p><p></p><p>This doesn't match my experience, but I'm willing to attribute this to the fact that I play with old friends, co-workers, relatives and my wife (who is a combination of the former three, come to think of it). Outside of actual play is something that happens outside of actual sessions as well: we talk over lunch breaks, at Sunday hey-let's-meet-up-for-burgers, and of course my wife and I have all kinds of opportunities to talk about world-building, character relationships and the like, from the morning commute to trying to fall asleep at night. We have more time to game without formally gaming than we do to actually sit around the table: thus, we get more done if we use it.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5477235, member: 3820"] That is awesome when it happens. Yet the trick to Athos is that he has some aspects that are deeply personal, based on events that would logically involve only himself and the GM. I feel that the way to best become Athos would require sufficient one-on-one time that it winds up being very similar to talking backstory over lunch before the game starts. Sure. I was only saying that it doesn't surprise me that it's controversial, because not everyone agrees on just what counts as "passive." Yeah, I basically disagree. I honestly don't see collaboration as passivity: the player's taking as active a stake in the world, it merely takes a more metagaming form than straight-up play. Which has its disadvantages, but for people like me, also clear advantages. Sure. I happen to like both; the ad-libbing memories of "things that never happened" (which is, I figure, a paintbrush that comes awful close to describing the entirety of roleplaying) flexes a different set of creative muscles, and provides a dialogue that's different than the "I create, you interact" dialogue. See, now here I agree, but I lay the problem at the foot of melodrama rather than the concept of background elements arising. There's nothing that prevents painfully trite 'gotcha!'s from arising when, as you say, the Baron de Bauchery abducts someone you met last week rather than someone you knew of old. It's the context, and possibly the foreshadowing, that makes or breaks each one. This doesn't match my experience, but I'm willing to attribute this to the fact that I play with old friends, co-workers, relatives and my wife (who is a combination of the former three, come to think of it). Outside of actual play is something that happens outside of actual sessions as well: we talk over lunch breaks, at Sunday hey-let's-meet-up-for-burgers, and of course my wife and I have all kinds of opportunities to talk about world-building, character relationships and the like, from the morning commute to trying to fall asleep at night. We have more time to game without formally gaming than we do to actually sit around the table: thus, we get more done if we use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM "adding" to your PC's background?
Top