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DM "adding" to your PC's background?
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<blockquote data-quote="kitsune9" data-source="post: 5477809" data-attributes="member: 18507"><p>My philosophy with PC backgrounds is that I like to use them to integrate them somehow into the campaign, either as a side story or a driving plot device for an adventure or two. So I'm definitely into filling in between the lines or introducing a twist; however, I don't believe in screwing my players over if they write a background that has no real bad consequences. For example, if my player writes that he was told by his paladin order to go out into the world and right wrongs, I won't come back and say it was because they hated him and essentially exiled him.</p><p></p><p>Here's a couple of backstories that I worked in my own details and my players had no issues with them. Of course, I did run it by them at first because if they weren't on board with the ideas, then I wasn't going to run with it.</p><p></p><p>PC's Story: My player was the daughter of a baroness who is out in the world seeking to prove herself worthy of the future title in taking over the duties of the barony. The barony has fallen on hard times to due lost feud with a hated barony that has managed to usurp much of the fortunes that rightfully belongs to us.</p><p></p><p>DM's Notes: The current baroness, the mother of the PC, adds to the misfortunes of the barony by trying to live the lifestyle they once had. Lavish parties, opulent clothes, feasts for kings and queens, and servants galore are the rule of the day. Now the barony is heavy in debt and the heir to the barony not only must prove herself capable, but keep the creditors at bay.</p><p></p><p>PC's Story: My player fled his community because of the wanderlust within him and he didn't want the responsibilities of home.</p><p></p><p>DM's Notes: He fled because of the arranged marriage his mother and prospective wife wanted for him.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5477809, member: 18507"] My philosophy with PC backgrounds is that I like to use them to integrate them somehow into the campaign, either as a side story or a driving plot device for an adventure or two. So I'm definitely into filling in between the lines or introducing a twist; however, I don't believe in screwing my players over if they write a background that has no real bad consequences. For example, if my player writes that he was told by his paladin order to go out into the world and right wrongs, I won't come back and say it was because they hated him and essentially exiled him. Here's a couple of backstories that I worked in my own details and my players had no issues with them. Of course, I did run it by them at first because if they weren't on board with the ideas, then I wasn't going to run with it. PC's Story: My player was the daughter of a baroness who is out in the world seeking to prove herself worthy of the future title in taking over the duties of the barony. The barony has fallen on hard times to due lost feud with a hated barony that has managed to usurp much of the fortunes that rightfully belongs to us. DM's Notes: The current baroness, the mother of the PC, adds to the misfortunes of the barony by trying to live the lifestyle they once had. Lavish parties, opulent clothes, feasts for kings and queens, and servants galore are the rule of the day. Now the barony is heavy in debt and the heir to the barony not only must prove herself capable, but keep the creditors at bay. PC's Story: My player fled his community because of the wanderlust within him and he didn't want the responsibilities of home. DM's Notes: He fled because of the arranged marriage his mother and prospective wife wanted for him. [/QUOTE]
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