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DM - Adversarial or Permissive?
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<blockquote data-quote="Piratecat" data-source="post: 5834854" data-attributes="member: 2"><p>DMs need to be authoritative and fair. NPCs may be adversarial, or if they like the PCs (or have a vested self-interest) they may be generous and suggest options. It's the DM's job to handle both those points of view.</p><p></p><p>For instance, picture a guardsman. He's had a crappy day, and now he's been ordered to go arrest some adventurers. "Adventurers" killed his brother, and he's carried a grudge ever since. Pay back time. He grabs his weapons and his armor; they'll damn well obey him, or he'll put them down.</p><p></p><p>Now picture his partner. He's a coward who just got engaged yesterday. He hates his work but loves the pay, and his daily goal is to get by with a minimum of fuss and danger. Now he's ordered to go arrest adventurers. Screw that. He's going to give them every opportunity to come peacefully, informing them why they're wanted and even making up false promises if that makes his job easier.</p><p></p><p>The DM can easily vary between these two extremes. Ask yourself, "what's the most fun right now? What would make exciting, cinematic complications?" Then do that.</p><p></p><p>Also, I'll be honest. Consider avoiding discussions or allegations of rape in your game. If there's ever an iffy topic that's just as easily avoided, for me it's that one.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5834854, member: 2"] DMs need to be authoritative and fair. NPCs may be adversarial, or if they like the PCs (or have a vested self-interest) they may be generous and suggest options. It's the DM's job to handle both those points of view. For instance, picture a guardsman. He's had a crappy day, and now he's been ordered to go arrest some adventurers. "Adventurers" killed his brother, and he's carried a grudge ever since. Pay back time. He grabs his weapons and his armor; they'll damn well obey him, or he'll put them down. Now picture his partner. He's a coward who just got engaged yesterday. He hates his work but loves the pay, and his daily goal is to get by with a minimum of fuss and danger. Now he's ordered to go arrest adventurers. Screw that. He's going to give them every opportunity to come peacefully, informing them why they're wanted and even making up false promises if that makes his job easier. The DM can easily vary between these two extremes. Ask yourself, "what's the most fun right now? What would make exciting, cinematic complications?" Then do that. Also, I'll be honest. Consider avoiding discussions or allegations of rape in your game. If there's ever an iffy topic that's just as easily avoided, for me it's that one. [/QUOTE]
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