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DM - Adversarial or Permissive?
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<blockquote data-quote="catsclaw227" data-source="post: 5834944" data-attributes="member: 14197"><p>I can be a tough DM at times, but I have learned over the years that starting the game out with players that aren't already together as a party just creates too much of a chance for the game to never get off the ground. There will be PLENTY of time to create situations that may cause conflict between ideologies of the different PCs. </p><p></p><p>But in this case, in your own words, "none of whom were willing to fight for his innocence should he flee." Yet, you presented him with a situation where many players would try to flee.</p><p></p><p>Also, quick question and I don't mean this in any judgmental way. Buy, why would you tell the player what would likely happen based upon his actions, instead of just letting him take his actions and rolling with it. He might have surprised you with something interesting, maybe leaping off the horse when he saw the gate closing and disappearing into a crowd or something. Unfortunately, you didn't give him the chance, you basically took away his choice.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5834944, member: 14197"] I can be a tough DM at times, but I have learned over the years that starting the game out with players that aren't already together as a party just creates too much of a chance for the game to never get off the ground. There will be PLENTY of time to create situations that may cause conflict between ideologies of the different PCs. But in this case, in your own words, "none of whom were willing to fight for his innocence should he flee." Yet, you presented him with a situation where many players would try to flee. Also, quick question and I don't mean this in any judgmental way. Buy, why would you tell the player what would likely happen based upon his actions, instead of just letting him take his actions and rolling with it. He might have surprised you with something interesting, maybe leaping off the horse when he saw the gate closing and disappearing into a crowd or something. Unfortunately, you didn't give him the chance, you basically took away his choice. [/QUOTE]
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