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DM - Adversarial or Permissive?
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<blockquote data-quote="Hussar" data-source="post: 5835038" data-attributes="member: 22779"><p>On the group connections issue:</p><p></p><p>Always, always have a group template. The "random band of strangers" schtick is just asking for trouble. Insist at chargen that every character have at least one meaningful connection to two other characters. That nips all sorts of problems in the bud.</p><p></p><p>Now as far as the issue at hand is concerned, the thing is, while you might think there are fifteen different options available, never underestimate the obstinancy of the players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> For example, you've brought up bribing the guards twice. Is that really an option? One, does the character actually have the funds/means to actually accomplish that, and two, how likely is that plan to work rather than just land him in hotter water? Bribing the sherriff off on a rape charge is not the easiest thing in the world, and, quite honestly, would never occur to me personally.</p><p></p><p>Talking my way out of it? Again, not likely. This isn't a traffic ticket. This is a major crime. A diplomacy check isn't likely to get me out of this IMO. Again, I likely wouldn't even consider it a valid option. And, since the player is new to the setting, he doesn't really know how honest the sheriff is either. After all, he's being arrested despite being a hero on the say so of a local. How likely is it that I'm going to get a fair trial? And, more importantly, does the player actually have any idea on the answer to that question?</p><p></p><p>This is a pretty heavy handed situation. I'm not going to call it railroading, but, it is very heavy handed. And, because it deals with capturing the PC and it's heavy handed, I can see why the player balked.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5835038, member: 22779"] On the group connections issue: Always, always have a group template. The "random band of strangers" schtick is just asking for trouble. Insist at chargen that every character have at least one meaningful connection to two other characters. That nips all sorts of problems in the bud. Now as far as the issue at hand is concerned, the thing is, while you might think there are fifteen different options available, never underestimate the obstinancy of the players. :D For example, you've brought up bribing the guards twice. Is that really an option? One, does the character actually have the funds/means to actually accomplish that, and two, how likely is that plan to work rather than just land him in hotter water? Bribing the sherriff off on a rape charge is not the easiest thing in the world, and, quite honestly, would never occur to me personally. Talking my way out of it? Again, not likely. This isn't a traffic ticket. This is a major crime. A diplomacy check isn't likely to get me out of this IMO. Again, I likely wouldn't even consider it a valid option. And, since the player is new to the setting, he doesn't really know how honest the sheriff is either. After all, he's being arrested despite being a hero on the say so of a local. How likely is it that I'm going to get a fair trial? And, more importantly, does the player actually have any idea on the answer to that question? This is a pretty heavy handed situation. I'm not going to call it railroading, but, it is very heavy handed. And, because it deals with capturing the PC and it's heavy handed, I can see why the player balked. [/QUOTE]
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