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DM - Adversarial or Permissive?
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<blockquote data-quote="Elf Witch" data-source="post: 5835046" data-attributes="member: 9037"><p>The only thing I think you did wrong was tell him that if he fled that it would mean a new character. If he just kept going maybe but just fleeing at that moment should not have meant end of character. He could have fled and then went into hiding to investigate the charges. He could have met with the party and pled his innocence. </p><p></p><p>I know some DMs feel that it is wrong to ever arrested the PCs but I don't. I just had one of my PCs arrested last session. He fit the description of someone going around killing town folks with exotic weapons. He is being framed.</p><p></p><p>The player stepped out of character to ask me a few questions like what did he know about the clerics of St Cuthbert who handle law and order. Are they known to be trust worthy what is their reputation like. Then he let himself get arrested and waited for see what would happen.</p><p></p><p>The party came to his aid and on the word of the paladin he was released with stipulation that one of their men joins the party.</p><p></p><p>This accomplished two things one it brought a new character into the party and moved the one character's backstory some more.</p><p></p><p>As for making a party have motivations to be together I gave up the model of a bunch of strangers come together a long time ago. I have found that causes more issues then almost any other. </p><p></p><p>In the game I am running Bahmut called them together except for the newest guy and while they are strangers they serve the same god. </p><p></p><p>In other games I make them the players work out ahead of time how they know each other. If they are from the same town, family , church what ever something that gives them some reason to trust each other right from the start.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5835046, member: 9037"] The only thing I think you did wrong was tell him that if he fled that it would mean a new character. If he just kept going maybe but just fleeing at that moment should not have meant end of character. He could have fled and then went into hiding to investigate the charges. He could have met with the party and pled his innocence. I know some DMs feel that it is wrong to ever arrested the PCs but I don't. I just had one of my PCs arrested last session. He fit the description of someone going around killing town folks with exotic weapons. He is being framed. The player stepped out of character to ask me a few questions like what did he know about the clerics of St Cuthbert who handle law and order. Are they known to be trust worthy what is their reputation like. Then he let himself get arrested and waited for see what would happen. The party came to his aid and on the word of the paladin he was released with stipulation that one of their men joins the party. This accomplished two things one it brought a new character into the party and moved the one character's backstory some more. As for making a party have motivations to be together I gave up the model of a bunch of strangers come together a long time ago. I have found that causes more issues then almost any other. In the game I am running Bahmut called them together except for the newest guy and while they are strangers they serve the same god. In other games I make them the players work out ahead of time how they know each other. If they are from the same town, family , church what ever something that gives them some reason to trust each other right from the start. [/QUOTE]
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