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DM - Adversarial or Permissive?
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<blockquote data-quote="Rogue Agent" data-source="post: 5835064" data-attributes="member: 6673496"><p>Sure. And one of the ways to respond to this situation is "running away". But apparently that completely viable option isn't on your Pre-Approved List of Acceptable Ways to Deal With This Challenge and the penalty for that is "you don't get to play your character any more".</p><p></p><p>IOW, he's completely accurate when he says that you're forcing him to choose between playing the game and being true to his character.</p><p></p><p>(1) You wouldn't need to give hints about what they're "supposed" to do if you weren't predetermining it. Either stop railroading or let them see the tracks so that they can follow them. (The latter won't necessarily fix your problem if your players don't like being railroaded, but it's the only way railroads work.)</p><p></p><p>(And don't try to tell me you weren't railroading him. Your response to his proposed course of action was, "You can't do that. You will do what I want you to do or I will do everything in my power to <em>force</em> you to do what I want you to do. And if for some reason I can't force you to do it, then you'll have to roll up a new character any way." If I had to write up a textbook example of what railroading is, this would be the example.)</p><p></p><p>(2) It seems odd to be so virulently opposed to the idea of "hints" when your initial response was to give him all sorts of hints about the railroad enforcement tools you were going to be using if he didn't get back in line.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 5835064, member: 6673496"] Sure. And one of the ways to respond to this situation is "running away". But apparently that completely viable option isn't on your Pre-Approved List of Acceptable Ways to Deal With This Challenge and the penalty for that is "you don't get to play your character any more". IOW, he's completely accurate when he says that you're forcing him to choose between playing the game and being true to his character. (1) You wouldn't need to give hints about what they're "supposed" to do if you weren't predetermining it. Either stop railroading or let them see the tracks so that they can follow them. (The latter won't necessarily fix your problem if your players don't like being railroaded, but it's the only way railroads work.) (And don't try to tell me you weren't railroading him. Your response to his proposed course of action was, "You can't do that. You will do what I want you to do or I will do everything in my power to [I]force[/I] you to do what I want you to do. And if for some reason I can't force you to do it, then you'll have to roll up a new character any way." If I had to write up a textbook example of what railroading is, this would be the example.) (2) It seems odd to be so virulently opposed to the idea of "hints" when your initial response was to give him all sorts of hints about the railroad enforcement tools you were going to be using if he didn't get back in line. [/QUOTE]
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