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DM - Adversarial or Permissive?
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<blockquote data-quote="mwnrnc" data-source="post: 5835081" data-attributes="member: 88107"><p>Sorry, I just don't see it that way. His proposed choice of action - flee from town after being accused of a major crime - was going to result in him being out of the adventure for the foreseeable future. As I previously mentioned, I polled the party - none of them were willing to give him the benefit of the doubt or try to help him clear his name because they had no connection with him. Had he left the village, he would be unwelcome there, which was bad news because the party was doing its thing in the village. So does he sit out for the rest of the session? Get an NPC to play while his character sits in the woods and sulks? </p><p></p><p>I'll admit it was heavy handed and perhaps ill-timed given the circumstances of the new game, but I contend it played out in a reasonable, non-railroad way. And then I have to ask, how do you arrest a player? Send one guard at them so they can kill or escape them if they want because hey, I have to make sure every option is open to him? How are the town guards a credible threat if they do that?</p></blockquote><p></p>
[QUOTE="mwnrnc, post: 5835081, member: 88107"] Sorry, I just don't see it that way. His proposed choice of action - flee from town after being accused of a major crime - was going to result in him being out of the adventure for the foreseeable future. As I previously mentioned, I polled the party - none of them were willing to give him the benefit of the doubt or try to help him clear his name because they had no connection with him. Had he left the village, he would be unwelcome there, which was bad news because the party was doing its thing in the village. So does he sit out for the rest of the session? Get an NPC to play while his character sits in the woods and sulks? I'll admit it was heavy handed and perhaps ill-timed given the circumstances of the new game, but I contend it played out in a reasonable, non-railroad way. And then I have to ask, how do you arrest a player? Send one guard at them so they can kill or escape them if they want because hey, I have to make sure every option is open to him? How are the town guards a credible threat if they do that? [/QUOTE]
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