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*TTRPGs General
DM - Adversarial or Permissive?
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<blockquote data-quote="Ringlerun" data-source="post: 5835126" data-attributes="member: 6668496"><p>I have some questions about this. Was the player in the game from the start or was he added later on? Was it the players idea to make his character a mercenary/brigand or yours?</p><p></p><p>Why have the local girl seduce the mercenary/brigand? Why not the ranger or the guard. So the only player with a criminal background is seduced by a local girl and discovered by the father. Then you have the Sheriff and 2 guards (1 being a player) come to talk to him about allegations. Then tell the player if he runs he might as well make a new character?</p><p></p><p>I declare shenanigans. </p><p></p><p>From what you described you just railroaded that player into a no win situation. </p><p></p><p>Why have the Sheriff and 2 guards. Why not just have the player character guard talk to him discretely about the allegations and then as a group they could formulate a plan to exonerate the player of the crime. Or at least the ranger might now of a hidy hole in the woods were the player could hide out until everything gets solved.</p></blockquote><p></p>
[QUOTE="Ringlerun, post: 5835126, member: 6668496"] I have some questions about this. Was the player in the game from the start or was he added later on? Was it the players idea to make his character a mercenary/brigand or yours? Why have the local girl seduce the mercenary/brigand? Why not the ranger or the guard. So the only player with a criminal background is seduced by a local girl and discovered by the father. Then you have the Sheriff and 2 guards (1 being a player) come to talk to him about allegations. Then tell the player if he runs he might as well make a new character? I declare shenanigans. From what you described you just railroaded that player into a no win situation. Why have the Sheriff and 2 guards. Why not just have the player character guard talk to him discretely about the allegations and then as a group they could formulate a plan to exonerate the player of the crime. Or at least the ranger might now of a hidy hole in the woods were the player could hide out until everything gets solved. [/QUOTE]
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