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DM - Adversarial or Permissive?
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<blockquote data-quote="Elf Witch" data-source="post: 5835192" data-attributes="member: 9037"><p>You are very wrong there are times when a DM can say if you do this, you will have to roll up a new character and it is not railroading.</p><p></p><p>In my game going evil means handing me your character sheet and rolling up a new one because your PC just became an NPC. </p><p></p><p>I think the DM was a little heavy handed in his approach but I don't see it as classic railroading. The DM already has said that there were other options like bribery, diplomacy, running off and hiding or allowing himself to be arrested. </p><p></p><p>What he seemed to be worried about was the PC just taking off and leaving and not coming back which in truth could lead to having to roll up a new character. If the PC is not going to be involved in the adventure because he has run off and the rest of the party don't want to leave then you have an issue. What are you going to do run two different games.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5835192, member: 9037"] You are very wrong there are times when a DM can say if you do this, you will have to roll up a new character and it is not railroading. In my game going evil means handing me your character sheet and rolling up a new one because your PC just became an NPC. I think the DM was a little heavy handed in his approach but I don't see it as classic railroading. The DM already has said that there were other options like bribery, diplomacy, running off and hiding or allowing himself to be arrested. What he seemed to be worried about was the PC just taking off and leaving and not coming back which in truth could lead to having to roll up a new character. If the PC is not going to be involved in the adventure because he has run off and the rest of the party don't want to leave then you have an issue. What are you going to do run two different games. [/QUOTE]
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