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DM - Adversarial or Permissive?
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<blockquote data-quote="Wild Gazebo" data-source="post: 5835220" data-attributes="member: 24413"><p>I think the railroading is sketchy because the DM was responding to a large absence of the character from the adventure. He wasn't responding to an inaccurate interpretation of how he thought events should unfold (though there may have been a bit of 'novice' flavoring to the encounter).</p><p></p><p>That seems to be the distinction in this scenario. Railroading is a very broad term that can be applied to many situations...but rarely helpfully. </p><p></p><p>I will say that just recently in a game I was playing in, my DM <em>really</em> allowed me options in a scenario he was fairly confident would land all of the PCs in a palace prison. We were summoned by a monarch (newly anointed) to swear fealty as a trap set by a scheming bishop. </p><p></p><p> Needless to say, we were surrounded by the entire court, royal guard, court mystic, templar knights, and a good number of high ranking priests. Me, being a wizard in a land who hates wizards, threw decorum and good sense to the wind and did the old invisible, fly, flee trick. After several (lucky) rolls and many tight situations my character escaped...needlessly glossing over many of my DM's hard planned prison adventures. But, letting it play out and rolling with the punches, it became quite a compelling addition to our world. I worked at forming an underground resistance and a prison break developing into all sorts of fun conflicts and factions. Whereby we are currently running errands for the one member of the monarch's privy council who still has a head on his shoulders...and working hard to get the bishop excommunicated (or preferably dead).</p><p> </p><p>So, as in all things roleplay related, let your imagination guide you. Just as the players have a wide spectrum of options available to them...so do you.</p></blockquote><p></p>
[QUOTE="Wild Gazebo, post: 5835220, member: 24413"] I think the railroading is sketchy because the DM was responding to a large absence of the character from the adventure. He wasn't responding to an inaccurate interpretation of how he thought events should unfold (though there may have been a bit of 'novice' flavoring to the encounter). That seems to be the distinction in this scenario. Railroading is a very broad term that can be applied to many situations...but rarely helpfully. I will say that just recently in a game I was playing in, my DM [I]really[/I] allowed me options in a scenario he was fairly confident would land all of the PCs in a palace prison. We were summoned by a monarch (newly anointed) to swear fealty as a trap set by a scheming bishop. Needless to say, we were surrounded by the entire court, royal guard, court mystic, templar knights, and a good number of high ranking priests. Me, being a wizard in a land who hates wizards, threw decorum and good sense to the wind and did the old invisible, fly, flee trick. After several (lucky) rolls and many tight situations my character escaped...needlessly glossing over many of my DM's hard planned prison adventures. But, letting it play out and rolling with the punches, it became quite a compelling addition to our world. I worked at forming an underground resistance and a prison break developing into all sorts of fun conflicts and factions. Whereby we are currently running errands for the one member of the monarch's privy council who still has a head on his shoulders...and working hard to get the bishop excommunicated (or preferably dead). So, as in all things roleplay related, let your imagination guide you. Just as the players have a wide spectrum of options available to them...so do you. [/QUOTE]
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