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<blockquote data-quote="mwnrnc" data-source="post: 5835535" data-attributes="member: 88107"><p>I had misunderstood how he presented his character. He told me he was a mercenary that had occasionally robbed people. He had never been arrested before. He had not previously had problems interacting with the town guard or the sheriff. </p><p></p><p></p><p></p><p>My goal was to warn him that, even if his plan was successful, it would not result in a desirable outcome. I'll say that my situation was presented with poor timing because he had no reason to stick around. Basically he was still 'passing through' and had not developed ties to the other players or the region. None of the other players wanted to him help out, and there was no reason for him to do anything but keep riding. </p><p></p><p>I had tried to communicate it was best for him to come along quietly by using multiple guards to confront him in a non-hostile manner and, when he suggested it, point out the problems with his escape idea. Short of pulling him aside and saying, "I'd like you to allow yourself to be arrested," I'm not sure how I could have presented it better. I think the whole thing may have been poorly timed.</p><p></p><p></p><p></p><p>Quite honestly it was a statement of fact. With no connections to the party or to the town, and his own statement that he'd likely keep riding, there was no reason for him to come back, no reason for the town to welcome him back, and no reason for the party to try to hunt down the truth.</p><p></p><p>We've always had a bit of a mismatch, in terms of play-style and kinds of games. What I expect is kind of how I play - lots of knowledge and sense motive rolls, always asking can I do or try this, and I like darker, grittier games. He is more content to be led as long as he gets to play his character and likes games where he can be a bard that uses an axe that doubles as a guitar while riding a t-rex.</p></blockquote><p></p>
[QUOTE="mwnrnc, post: 5835535, member: 88107"] I had misunderstood how he presented his character. He told me he was a mercenary that had occasionally robbed people. He had never been arrested before. He had not previously had problems interacting with the town guard or the sheriff. My goal was to warn him that, even if his plan was successful, it would not result in a desirable outcome. I'll say that my situation was presented with poor timing because he had no reason to stick around. Basically he was still 'passing through' and had not developed ties to the other players or the region. None of the other players wanted to him help out, and there was no reason for him to do anything but keep riding. I had tried to communicate it was best for him to come along quietly by using multiple guards to confront him in a non-hostile manner and, when he suggested it, point out the problems with his escape idea. Short of pulling him aside and saying, "I'd like you to allow yourself to be arrested," I'm not sure how I could have presented it better. I think the whole thing may have been poorly timed. Quite honestly it was a statement of fact. With no connections to the party or to the town, and his own statement that he'd likely keep riding, there was no reason for him to come back, no reason for the town to welcome him back, and no reason for the party to try to hunt down the truth. We've always had a bit of a mismatch, in terms of play-style and kinds of games. What I expect is kind of how I play - lots of knowledge and sense motive rolls, always asking can I do or try this, and I like darker, grittier games. He is more content to be led as long as he gets to play his character and likes games where he can be a bard that uses an axe that doubles as a guitar while riding a t-rex. [/QUOTE]
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