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DM - Adversarial or Permissive?
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<blockquote data-quote="kitsune9" data-source="post: 5835622" data-attributes="member: 18507"><p>In my take of the OP, I have to assume many contingent possibilities:</p><p></p><p>1. The desired result--the PC stays in town, answers the allegations, bribes the guards, whatever. But he does it peacefully.</p><p></p><p>2. The optional result--the PC flees or attempts to flee. However, all is not lost here so long as the PC doesn't go around attacking anyone. I'll give the PC a chance to escape and if he makes it good, he's gone for now. If the adventure is town, then I'll have to work on some way to bring him back, but this is a contingency I would plan for.</p><p></p><p>3. The unacceptable result--the PC attacks and / or kills the local law enforcement. I won't have the NPCs do anything that would push the player in a corner and would handle it just like the OP did (the sheriff approaches the PC and asks him to face some allegations, but no weapons are drawn and the intention is clear that the player is only going to be questioned, not attacked). Combat starts, the PC will be killed more than likely. However, if the PC attacks, but doesn't manage to kill anyone before he's rendered unconscious, then I could salvage the situation from there. However, if he kills any law enforcement or bystanders, it would unrealistic to let such a lawbreaker live unless the PC is of noble birth or similar position of power.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5835622, member: 18507"] In my take of the OP, I have to assume many contingent possibilities: 1. The desired result--the PC stays in town, answers the allegations, bribes the guards, whatever. But he does it peacefully. 2. The optional result--the PC flees or attempts to flee. However, all is not lost here so long as the PC doesn't go around attacking anyone. I'll give the PC a chance to escape and if he makes it good, he's gone for now. If the adventure is town, then I'll have to work on some way to bring him back, but this is a contingency I would plan for. 3. The unacceptable result--the PC attacks and / or kills the local law enforcement. I won't have the NPCs do anything that would push the player in a corner and would handle it just like the OP did (the sheriff approaches the PC and asks him to face some allegations, but no weapons are drawn and the intention is clear that the player is only going to be questioned, not attacked). Combat starts, the PC will be killed more than likely. However, if the PC attacks, but doesn't manage to kill anyone before he's rendered unconscious, then I could salvage the situation from there. However, if he kills any law enforcement or bystanders, it would unrealistic to let such a lawbreaker live unless the PC is of noble birth or similar position of power. [/QUOTE]
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