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<blockquote data-quote="Hussar" data-source="post: 5836123" data-attributes="member: 22779"><p>The advice in this thread really has been quite good. Honestly, stepping out of game for five minutes and explaining to the player what exactly you are looking for in this scene will likely smooth things over a whole bunch. The player is reacting because he's only got a very limited view of what is going on. From his perspective, you're benching his character even though he didn't do anything wrong, and, there's no carrot at the end of this to entice him to play along.</p><p></p><p>At this point, it's better just to step out of character for a bit, explain, yes, this is not going to result in your character dying, no, I'm not being a prat doing this, it actually has relevance to the campaign, please, just give me the benefit of the doubt this time and watch what happens.</p><p></p><p>Most players, when approached this way, will give you the benefit of the doubt. And, for gods sake, make sure it ends well for the PC. At least this first time. If you do the schpiel and then his character gets gang raped in jail and then shivved in the shower, don't expect the player to ever give you the benefit of the doubt again.</p><p></p><p>After that first time though, you can probably get away with a bit more the next time. Trust from the players is earned, not automatically given. Never expect your players to trust that you are going to run a good game. That's unreasonable because the player has no reason to trust you. Earn the trust first, and then you can start twisting the thumbscrews later.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5836123, member: 22779"] The advice in this thread really has been quite good. Honestly, stepping out of game for five minutes and explaining to the player what exactly you are looking for in this scene will likely smooth things over a whole bunch. The player is reacting because he's only got a very limited view of what is going on. From his perspective, you're benching his character even though he didn't do anything wrong, and, there's no carrot at the end of this to entice him to play along. At this point, it's better just to step out of character for a bit, explain, yes, this is not going to result in your character dying, no, I'm not being a prat doing this, it actually has relevance to the campaign, please, just give me the benefit of the doubt this time and watch what happens. Most players, when approached this way, will give you the benefit of the doubt. And, for gods sake, make sure it ends well for the PC. At least this first time. If you do the schpiel and then his character gets gang raped in jail and then shivved in the shower, don't expect the player to ever give you the benefit of the doubt again. After that first time though, you can probably get away with a bit more the next time. Trust from the players is earned, not automatically given. Never expect your players to trust that you are going to run a good game. That's unreasonable because the player has no reason to trust you. Earn the trust first, and then you can start twisting the thumbscrews later. [/QUOTE]
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