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<blockquote data-quote="Elf Witch" data-source="post: 5836304" data-attributes="member: 9037"><p>I believe you can have high fantasy and heroic style campaign and still not be vanilla. </p><p></p><p>I consider my current game to be heroic. The players all made and play characters who put the greater good above their own needs and are willing to lay down their lives if necessary to save the world. You don't get more heroic than that. And it is definitely high fantasy.</p><p></p><p>But it still has children who were turned in ghasts to deal with, false arrests and making hard choices. </p><p></p><p>The party recently had a hard choice to make members of their order all wear rings if the ring bears life is in danger then the other ring holders get a warning and a direction on which to go. </p><p></p><p>I have two former PCs who are now NPCs due to their players leaving the area. Several sessions the rings went off but in two different directions. I left it up to the party on which way to go. They choose one way and saved the NPC and a town but felt the holder of the other ring die. </p><p></p><p>High fantasy/heroic fantasy does not mean that the heroes always wins or is even always given the chance to win completely.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5836304, member: 9037"] I believe you can have high fantasy and heroic style campaign and still not be vanilla. I consider my current game to be heroic. The players all made and play characters who put the greater good above their own needs and are willing to lay down their lives if necessary to save the world. You don't get more heroic than that. And it is definitely high fantasy. But it still has children who were turned in ghasts to deal with, false arrests and making hard choices. The party recently had a hard choice to make members of their order all wear rings if the ring bears life is in danger then the other ring holders get a warning and a direction on which to go. I have two former PCs who are now NPCs due to their players leaving the area. Several sessions the rings went off but in two different directions. I left it up to the party on which way to go. They choose one way and saved the NPC and a town but felt the holder of the other ring die. High fantasy/heroic fantasy does not mean that the heroes always wins or is even always given the chance to win completely. [/QUOTE]
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