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DM - Adversarial or Permissive?
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<blockquote data-quote="Elf Witch" data-source="post: 5836316" data-attributes="member: 9037"><p>A DM has the right to say I don't want to DM a game with evil PCs. A DM should not be forced to do it if is something they really dislike. And if the players know this going into the game then as I said before if they still make the choice to be evil then they know the consequences. </p><p></p><p>As a DM I set up encounters and I set them up in a way that the players have several choices on how to proceeded. I would never set up an encounter where the only way out is for the PCs to do an unspeakable act.</p><p></p><p>But I see nothing wrong with making the evil choice the easier choice instead of the good one. Part of being a hero is to make those choices.</p><p></p><p>In my game the party knows that the bad guys are looking for a baby girl. She is part of a prophecy and is needed to open the way to allow Tiamat back into the world. But she has to be sacrificed at certain time for this to work.</p><p></p><p>The party knows who the child is and they just protected her from the evil guys kidnapping her. They know that certain orders thinks it would be better to kill the baby now. </p><p></p><p>It certainly would be the easiest thing to do and it would be cold blooded murder and an evil act. There are other ways of stopping Tiamat besides killing the baby.</p><p></p><p>There is a big difference between magical corruption and mind control and a PC deciding that evil is an easier path to walk or more rewarding.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5836316, member: 9037"] A DM has the right to say I don't want to DM a game with evil PCs. A DM should not be forced to do it if is something they really dislike. And if the players know this going into the game then as I said before if they still make the choice to be evil then they know the consequences. As a DM I set up encounters and I set them up in a way that the players have several choices on how to proceeded. I would never set up an encounter where the only way out is for the PCs to do an unspeakable act. But I see nothing wrong with making the evil choice the easier choice instead of the good one. Part of being a hero is to make those choices. In my game the party knows that the bad guys are looking for a baby girl. She is part of a prophecy and is needed to open the way to allow Tiamat back into the world. But she has to be sacrificed at certain time for this to work. The party knows who the child is and they just protected her from the evil guys kidnapping her. They know that certain orders thinks it would be better to kill the baby now. It certainly would be the easiest thing to do and it would be cold blooded murder and an evil act. There are other ways of stopping Tiamat besides killing the baby. There is a big difference between magical corruption and mind control and a PC deciding that evil is an easier path to walk or more rewarding. [/QUOTE]
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