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DM - Adversarial or Permissive?
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<blockquote data-quote="Elf Witch" data-source="post: 5836937" data-attributes="member: 9037"><p>I am not sure what to say. Except that there are will always be bad DMs just like there will always be bad players. Or people trying to play together ti who have very different play styles. </p><p></p><p>Right now my players are several steps behind the bad guys but that is because the bad guys have been planning this in secret for years and the PCs just found out about a month ago. Right now they are reacting and looking for information on what is going on. </p><p></p><p>As the pieces fall into place and they have more information they can start acting instead of reacting. </p><p></p><p>This is not a sandbox campaign there is a megaplot of Tiamat coming back to wage war once again. So with this kind of campaign you start by finding information and identifying the bad guys first. </p><p></p><p>As for the rings there is information that the party needs in both directions. To the north was their one ex party member and his baby girl and to the south the other party member. I had intend to kill the one NPC to the south no matter what. There was no way they could have gotten there in time. </p><p></p><p>I knew that they would want to investigate his death which leads to some new clues in what is going on and it also helps me take care of an NPC I really didn't want to keep around and introduce a bad guy at the same time. </p><p></p><p>I figured that they would head north because it was a few days journey and they were planning om going to see why the druids had seemed to have gone nuts. So I basically killed two birds with one stone. </p><p></p><p>This was not about choosing which person you liked more it was which outcome do you think you have the best chance of effecting. The friend two days away or the friend two weeks away.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5836937, member: 9037"] I am not sure what to say. Except that there are will always be bad DMs just like there will always be bad players. Or people trying to play together ti who have very different play styles. Right now my players are several steps behind the bad guys but that is because the bad guys have been planning this in secret for years and the PCs just found out about a month ago. Right now they are reacting and looking for information on what is going on. As the pieces fall into place and they have more information they can start acting instead of reacting. This is not a sandbox campaign there is a megaplot of Tiamat coming back to wage war once again. So with this kind of campaign you start by finding information and identifying the bad guys first. As for the rings there is information that the party needs in both directions. To the north was their one ex party member and his baby girl and to the south the other party member. I had intend to kill the one NPC to the south no matter what. There was no way they could have gotten there in time. I knew that they would want to investigate his death which leads to some new clues in what is going on and it also helps me take care of an NPC I really didn't want to keep around and introduce a bad guy at the same time. I figured that they would head north because it was a few days journey and they were planning om going to see why the druids had seemed to have gone nuts. So I basically killed two birds with one stone. This was not about choosing which person you liked more it was which outcome do you think you have the best chance of effecting. The friend two days away or the friend two weeks away. [/QUOTE]
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