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<blockquote data-quote="Desdichado" data-source="post: 5837091" data-attributes="member: 2205"><p>And ironically, it's a situation from a Paizo adventure path that sparked this thread in the first place, bringing the meandering threads of discussion back full circle. Well played!</p><p></p><p>I'm not sure if the Kingmaker not being all that is really related to it not being linear, though. It's possible--I imagine its much harder to write an adventure path like product family in that fashion. </p><p></p><p>I also imagine that the "noise" online about sandbox play is out of proportion to the way most people quietly play D&D in their own homes, though.</p><p></p><p>I agree. Granted, I'm not a huge fan of the railroad myself--in fact, I really don't like it (even Elf Witch's version of 'go evil and you become an NPC' which I'd never have agreed to as a precondition up front, as it would be a major red flag that the playstyle in that game is probably not compatible with my own) but again; it's not really about what I like; it's about what I believe the market of players overall does and likes and prefers. Clearly Paizo is doing something right, since their sales are tremendous in relation to the market... and they primarily sell adventure modules that are big fat railroads with limited ability to deviate from them without chucking them entirely.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5837091, member: 2205"] And ironically, it's a situation from a Paizo adventure path that sparked this thread in the first place, bringing the meandering threads of discussion back full circle. Well played! I'm not sure if the Kingmaker not being all that is really related to it not being linear, though. It's possible--I imagine its much harder to write an adventure path like product family in that fashion. I also imagine that the "noise" online about sandbox play is out of proportion to the way most people quietly play D&D in their own homes, though. I agree. Granted, I'm not a huge fan of the railroad myself--in fact, I really don't like it (even Elf Witch's version of 'go evil and you become an NPC' which I'd never have agreed to as a precondition up front, as it would be a major red flag that the playstyle in that game is probably not compatible with my own) but again; it's not really about what I like; it's about what I believe the market of players overall does and likes and prefers. Clearly Paizo is doing something right, since their sales are tremendous in relation to the market... and they primarily sell adventure modules that are big fat railroads with limited ability to deviate from them without chucking them entirely. [/QUOTE]
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