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<blockquote data-quote="Alzrius" data-source="post: 5837101" data-attributes="member: 8461"><p>A response as insightful as it is elucidating. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>Doesn't this part of your post...</p><p></p><p></p><p></p><p>...contradict this one?</p><p></p><p>You were the one who started talking about "fantasy overall" and it's "impact on gaming."</p><p></p><p></p><p></p><p>Again, I disagree. While both forms of fantasy were very much in vogue around that time, it's specious to claim that one was "on the wane."</p><p></p><p></p><p></p><p>To date, I've yet to find anything to do with Conan that wasn't by Howard has very little feel of the original Conan material. </p><p></p><p></p><p></p><p>I'm fine with that. </p><p></p><p></p><p></p><p>It ultimately amounts to something along the lines of ten fairly specific points of a much larger game. I honestly don't see how anyone could call that "fairly thoroughly placement" with a straight face.</p><p></p><p></p><p></p><p>In other words, besides the fact that a New School came along to displace the Old School, your assertions about the players at the time are just anecdotes. That's certainly a fair characterization, but it doesn't really seem to put forth much.</p><p></p><p></p><p></p><p>If we're talking about the player base and their attitudes at the time, then this is true. I think that there is room for a slightly more objective analysis in regards to what can be read into the nature of the game itself, rather than those who were playing it, however.</p><p></p><p></p><p></p><p>You're reading too much into my having brought up the OSR. I know that it's not unified, but there are some (admittedly very broad) generalizations that can be made about it. I feel comfortable that the one I put forth is one of them.</p><p></p><p></p><p></p><p>I don't deny that, but again, the fact that there's a label at all means that there's <em>something</em> that can be said about it.</p><p></p><p></p><p></p><p>Okay, well, allow me to use the same Socratic method as you in my response:</p><p></p><p>I'M NOT TALKING ABOUT THE PLAYERS, I'M TALKING ABOUT THE GAME. I don't know how to more thoroughly <em><strong>re</strong></em>state that point.</p><p></p><p>The game can obviously be played in whatever style the participants choose to play it. However, looked at as its own thing, the game can be said to orient itself towards specific styles, be they of play, genre, or whatnot. This isn't ever outrightly stated, and oftentimes isn't obvious, but I do think that it can be understood within the text itself.</p><p></p><p></p><p></p><p>I think that's a foolish, and wrong, way of looking at it. The fact that darker fantasy is more popular now is both a reaction to a long period of high fantasy popularity along with a rediscovery of older dark fantasy materials.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5837101, member: 8461"] A response as insightful as it is elucidating. :p Doesn't this part of your post... ...contradict this one? You were the one who started talking about "fantasy overall" and it's "impact on gaming." Again, I disagree. While both forms of fantasy were very much in vogue around that time, it's specious to claim that one was "on the wane." To date, I've yet to find anything to do with Conan that wasn't by Howard has very little feel of the original Conan material. I'm fine with that. It ultimately amounts to something along the lines of ten fairly specific points of a much larger game. I honestly don't see how anyone could call that "fairly thoroughly placement" with a straight face. In other words, besides the fact that a New School came along to displace the Old School, your assertions about the players at the time are just anecdotes. That's certainly a fair characterization, but it doesn't really seem to put forth much. If we're talking about the player base and their attitudes at the time, then this is true. I think that there is room for a slightly more objective analysis in regards to what can be read into the nature of the game itself, rather than those who were playing it, however. You're reading too much into my having brought up the OSR. I know that it's not unified, but there are some (admittedly very broad) generalizations that can be made about it. I feel comfortable that the one I put forth is one of them. I don't deny that, but again, the fact that there's a label at all means that there's [i]something[/i] that can be said about it. Okay, well, allow me to use the same Socratic method as you in my response: I'M NOT TALKING ABOUT THE PLAYERS, I'M TALKING ABOUT THE GAME. I don't know how to more thoroughly [i][b]re[/b][/i]state that point. The game can obviously be played in whatever style the participants choose to play it. However, looked at as its own thing, the game can be said to orient itself towards specific styles, be they of play, genre, or whatnot. This isn't ever outrightly stated, and oftentimes isn't obvious, but I do think that it can be understood within the text itself. I think that's a foolish, and wrong, way of looking at it. The fact that darker fantasy is more popular now is both a reaction to a long period of high fantasy popularity along with a rediscovery of older dark fantasy materials. [/QUOTE]
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